Barrage Rogue Endgame Build for Diablo 4 Vessel of Hatred (Season 6)

Last update: 10/28/2024

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Index

General Notes

General Notes for the Barrage Rogue Build in Vessel of Hatred

Note: This endgame build has been optimized for Diablo 4 Vessel of Hatred (Season 6).

This Rogue build is unleashes the full potential of Barrage, which fires a volley of arrows in a forward cone. The endgame variant of this build is centered around the Key Passive Victimize. It triggers explosions against Vulnerable enemies on each Lucky Hit. The damage of the explosions scales with your damage bonus against Vulnerable enemies.

So, on the one hand, you need a very high Lucky Hit Chance, and on the other hand, you have to make all enemies Vulnerable permanently. Fortunately, Barrage automatically does this for you, so you only have to focus on Lucky Hits and your damage against Vulnerable enemies!

My Season 6 Rating for this Build
Vs. Monsters
Vs. Bosses
Defense
Mobility
Playstyle
Budget
Build vs. Grube

How well does this build perform in the Pit / Infernal Horde?

In the Pit, this build performs very well due to the many explosions.

Build vs. Bosse

How well does this build perform against bosses?

With the Totem of the unique dagger Umbracrux, you can trigger even more explosions, so that even bosses are no match for the build.

Ab wann spielbar?

When is the build playable and which items do I need?

The build is only playable once you have a high lucky hit chance and damage against vulnerable enemies.

This is possible by acquiring good Fists of Fate gloves, glyphs and legendary items.

Playstyle

Playstyle for the Barrage Rogue Endgame Build

Jaegerin-Skill-Schattenschritt
Jaegerin-Skill-Giftinfusion
Jaegerin-Skill-Rauchgranate
Jaegerin-Skill-Dunkler-Schleier
Jaegerin-Skill-Giftfalle
Jaegerin-Skill-Sperrfeuer

Playstyle and skill rotation against monsters

  • The motto of the Barrage build is: just keep firing until everything is dead!
  • IMPORTANT: The type of damage dealt by the explosions of Victimize depends on the element of your Imbuement. Therefore, you play with a Poison Imbuement in this variant to trigger poison explosions. This way, you benefit from some synergies that increase your damage.
  • As always, use Shadow Step for general mobility in combat and for getting unstoppable.
  • Use Dark Shroud every time when it's up to gain damage reduction.
  • A few Barrage salvos with Poison Imbuement are usually enough to take care of normal monsters.
  • You start the fight against elite groups by throwing a Smoke Grenade to place the Totem of your unique dagger, Umbracrux. You should also use Poison Trap against strong groups.
  • Use the Kry-Rune to pull enemies together, causing them to die much faster from your explosions.

Playstyle and skill rotation against bosses

  • If you have all the required items from this guide, you can use Barrage and Poison Imbuement consistently and kill bosses with ease. The most important thing is to make bosses stagger by inflicting Crowd Control Effects on them. You can do this with Shadow Step, Smoke Grenades, Healing Potions (Unstable Elixir) and normal attacks.
  • Your Smoke Grenade and Poison Trap also trigger the Totem of your unique dagger, Umbracrux. The Totem should be placed right next to the boss so that you can focus the Totem for additional explosions.
  • Use the Poison Trap just before the boss gets staggered. Usually, most bosses are dead after the first stagger phase, otherwise you repeat the process. In high pits, you will need to stagger them 3-5 times.

How to fix Resource problems

  • You get energy from your passive skill Innervation, which is based on Lucky Hits. The unique dagger Umbracrux gives some additional ranks to Innervation.
  • However, the most important thing is to adapt your playing style. You have to make sure to always use a close-range Barrage so that all of your arrows hit. If enemies are too far away, most arrows will miss, so you won't generate any Energy through Innervation. Against bosses, you need to place a totem with your Umbracrux to get more lucky hits for Innervation.
  • Finally, your Poison Imbuement will also generate Energy when poisoned enemies are nearby. Your Poison Imbuement's cooldown is reset by Critical Strikes, allowing you to use it continuously.

Skills

Skills for the Barrage Rogue Endgame Build

Diablo 4 Barrage Rogue Endgame Skilltree

Specialization

Specialization for the Barrage Rogue Endgame Build

Icon Preparation

Preparation

Spend X Energy to reduce your Ultimate Skill's Cooldown by X seconds. Ultimate Skills reset other Cooldowns and grant X% Damage Reduction for X seconds.

Note: If you still have energy problems, you can switch to Inner Sight until you fixed them. Preparation and the legendary Paragon Node No Witnesses will get triggered by using a Yom-Rune.

Aspects

Aspects for the Barrage Rogue Endgame Build

Icon Enshrouding Aspect

Enshrouding Aspect

Defensive Rogue

Using a Healing Potion makes a free Dark Shroud shadow. Each shadow grants X% increased Damage Reduction. You may now drink your Healing Potion while at full Life.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

Icon Aspect of Concussive Strikes

Aspect of Concussive Strikes

Utility All Classes

Lucky Hit: Damaging an enemy has up to a X% chance to Daze them for X seconds. You deal X% increased damage to Dazed enemies.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

Icon Frostbitten Aspect

Frostbitten Aspect

Utility Rogue

Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen for X seconds. You deal X% increased Critical Strike Damage against Frozen or Stunned enemies.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

Icon Aspect of Noxious Ice

Aspect of Noxious Ice

Utility Rogue

Chilled enemies Poisoned by Poison Imbuement will be further Chilled for X% per second. You deal X% additional Poison damage to Frozen enemies.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

Icon Aspect of Branching Volleys

Aspect of Branching Volleys

Offensive Rogue

Increase the damage of arrows that ricochet from Barrage to X%. Barrage's arrows have a X% chance to split into 2 arrows whenever they ricochet.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

Icon Conceited Aspect

Conceited Aspect

Offensive All Classes

Deal X% increased damage while you have a Barrier active.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

Icon High Velocity Aspect

High Velocity Aspect

Offensive Rogue

Barrage arrows now pierce through 1 enemy. Barrage has X% increased Attack Speed.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

Icon Aspect of Retribution

Aspect of Retribution

Offensive All Classes

Distant enemies have a X% chance to be Stunned for X seconds when they hit you. You deal X% increased damage to Stunned or Knocked Down enemies.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

Items & Affixes

Items & Affixes for the Barrage Rogue Endgame Build

General tips about your Gear

  • Armor: You need a maximum of 1,000 armor. Anything above that is useless and has no effect. If you haven't reached your armor cap yet, adjust your equipment, gems and paragon talents accordingly.
  • Resistances: You need at least 70% to all resistances. If you have not yet reached these values, adjust your equipment, gems and paragon talents accordingly.
  • Affixes: Each item type has different properties (affixes) that are useful for this build. Some of these are mandatory, others are optional. Please pay attention to the following symbols:
! = Important Affix
= Masterwork Affix + Greater Affix
Unique Cowl of the Nameless

Cowl of the Nameless

Unique Helm

Crowd Control Duration

Ranks to Rapid Gambits

Ranks to Unstable Elixirs

Ranks to Trick Attacks


You gain X% increased Lucky Hit Chance against Crowd Controlled enemies.

Dropped by

Duriel, Andariel

Class

Rogue

Diablo 4 Item Type Chest Armor

Helmet

  • Ranks for Dark Shroud
  • Life
  • Dexterity
  • Armor
  • Resistances
  • Enshrouding Aspect
Icon Tempering Manual

Worldly Endurance

Defensive All Classes

  • Maximum Life
  • Total Armor
  • Dodge Chance

Icon Tempering Manual

Worldly Fortune

Utility All Classes

  • Lucky Hit: Chance to Slow
  • Lucky Hit: Chance to Immobilize
  • Lucky Hit: Chance to Stun
  • Lucky Hit: Chance to Freeze

Freeze is even more important for Frost Finesse.

Unique Fists of Fate

Fists of Fate

Unique Gloves

Attack Speed

Critical Strike Chance

Lucky Hit Chance

Lucky Hit: Up to a X% Chance to Apply a Random Crowd Control Effect for X Seconds


Your attacks randomly deal X% to X% of their normal damage.

Dropped by

Beast in the Ice

Class

All Classes

Diablo 4 Item Type Pants

Pants

  • Armor
  • Life
  • Dexterity
  • Resistances
  • Aspect of Concussive Strikes
Icon Tempering Manual

Worldly Endurance

Defensive All Classes

  • Maximum Life
  • Total Armor
  • Dodge Chance

Icon Tempering Manual

Worldly Fortune

Utility All Classes

  • Lucky Hit: Chance to Slow
  • Lucky Hit: Chance to Immobilize
  • Lucky Hit: Chance to Stun
  • Lucky Hit: Chance to Freeze

Freeze is even more important for Frost Finesse.

Diablo 4 Item Type Boots

Boots

  • Movement Speed
  • Dexterity
  • Life
  • Resistances
  • Frostbitten Aspect
Icon Tempering Manual

Rogue Motion

Mobility Rogue

  • Movement Speed
  • Movement Speed from Blade Shift
  • Movement Speed per Dark Shroud Shadow
  • Shadow Step Duration
  • Ranks to Stutter Step

Icon Tempering Manual

Worldly Fortune

Utility All Classes

  • Lucky Hit: Chance to Slow
  • Lucky Hit: Chance to Immobilize
  • Lucky Hit: Chance to Stun
  • Lucky Hit: Chance to Freeze

Freeze is even more important for Frost Finesse.

Diablo 4 Item Type Amulet

Amulet

  • Ranks to Malice
  • Dexterity
  • Ranks to Frigid Finesse
  • Ranks to Exploit
  • Ranks to Unstable Elixiers
  • Critical Strike Chance
  • Attack Speed
  • Aspect of Noxious Ice
Icon Tempering Manual

Worldly Finesse

Offensive All Classes

  • Critical Strike Damage
  • Vulnerable Damage
  • Overpower Damage

Icon Tempering Manual

Imbuement Abundance

Resource Rogue

  • Shadow Imbue Lasts For +X Casts
  • Poison Imbue Lasts For +X Casts
  • Cold Imbue Lasts For +X Casts

Diablo 4 Item Type Ring

Rings

  • Vulnerable Damage
  • Attack Speed
  • Critical Strike Chance
  • Lucky Hit Chance
  • Dexterity
  • Aspect of Branching Volleys
  • Conceited Aspect
Icon Tempering Manual

Worldly Finesse

Offensive All Classes

  • Critical Strike Damage
  • Vulnerable Damage
  • Overpower Damage

Icon Tempering Manual

Imbuement Abundance

Resource Rogue

  • Shadow Imbue Lasts For +X Casts
  • Poison Imbue Lasts For +X Casts
  • Cold Imbue Lasts For +X Casts

Diablo 4 Item Type Dagger

Dagger

  • Dexterity
  • Life
  • Vulnerable Damage
  • High Velocity Aspect
Icon Tempering Manual

Marksman Augments – Core

Weapons Rogue

  • Chance for Barrage Projectiles to Cast Twice
  • Chance for Rapid Fire Projectiles to Cast Twice
  • Chance for Penetrating Shot Projectiles to Cast Twice

100% maximum

Icon Tempering Manual

Worldly Finesse

Offensive All Classes

  • Critical Strike Damage
  • Vulnerable Damage
  • Overpower Damage

Unique The Umbracrux

The Umbracrux

Unique Dagger

Damage


Dexterity

Vulnerable Damage

Subterfuge Cooldown Reduction

Ranks to Innervation


Your Subterfuge Skills create an attackable Shade Totem for X seconds. Any damage it takes is replicated onto surrounding enemies at X% effectiveness. You may only have 1 Shade Totem active at a time. This damage counts as a Trap skill.

Dropped by

Infernal Horde

Class

Rogue

Diablo 4 Item Type Bow

Bow

  • Dexterity
  • Life
  • Vulnerable Damage
  • Aspect of Retribution
Icon Tempering Manual

Marksman Augments – Core

Weapons Rogue

  • Chance for Barrage Projectiles to Cast Twice
  • Chance for Rapid Fire Projectiles to Cast Twice
  • Chance for Penetrating Shot Projectiles to Cast Twice

100% maximum

Icon Tempering Manual

Worldly Finesse

Offensive All Classes

  • Critical Strike Damage
  • Vulnerable Damage
  • Overpower Damage

Note: A crossbow does more damage, but a bow offers many other advantages: Faster barrier through second wind, Vortex from runeword triggers faster, bosses stagger faster, Ring of the Starless Skies reaches the bonus faster. So my preferred choice would be the bow.

Unique Heir of Perdition

Heir of Perdition

Mythic Unique Helm

+200% Damage to Angels and Demons


+20% Critical Strike Chance

+20% Lucky Hit Chance

+20% Movement Speed

+2 Ranks to Core Skills


Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%(x). Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies.

Dropped by

Duriel, Andariel, Tormented Bosses

Class

All Classes

Unique Shroud of False Death

Shroud of False Death

Mythic Unique Chest Armor

+1 Ranks to All Passives


+160 All Stats

+800 Maximum Life

+333% Damage on Next Attack After Entering Stealth

11.1% Resource Generation


If you haven't attacked in the last 2 seconds, gain Stealth and 40%(+) Movement Speed.

Dropped by

Duriel, Andariel, Tormented Bosses

Class

All Classes

Unique Ring of Starless Skies

Ring of Starless Skies

Mythic Unique Ring

+12.5% Resistance to All Elements

+12.5% Resistance to All Elements


+17.5% Attack Speed

+12.5% Critical Strike Chance

+12.5% Lucky Hit Chance

+2 Ranks to Core Skills


Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10%(x) for 3 seconds, up to 50%(x).

Dropped by

Duriel, Andariel, Tormented Bosses

Class

All Classes

Note: If you have the Ring of Starless Skies, you should forgo the Aspect of Branching Volleys.

Runewords

Runewords for the Barrage Rogue Endgame Build

Note: If you are missing the required Runes, you can use Gemstones in the meantime.

1st Runeword (Chest Armor)

Icon Diablo 4 Rune Yul

Yul

Legendary Rune of Ritual

Gain: 50 Offering


Cast a Skill with a Cooldown.

Icon Diablo 4 Rune Yom

Yom

Legendary Rune of Invocation

Required: 500 Offering

Cooldown: 5 Seconds


Evoke the Druid's Petrify, Stunning enemies and gain Resource.

2nd Runeword (Pants)

Icon Diablo 4 Rune Tam

Tam

Legendary Rune of Ritual

Gain: 25 Offering


Cast a non-Channeled Core Skill.

Icon Diablo 4 Rune Kry

Kry

Rare Rune of Invocation

Required: 300 Offering

Cooldown: 3 Seconds


Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies.

Note: Alternatively, a Poc or Lith Rune will also work instead of Yul.

Gemstones

Gemstones for the Barrage Rogue Endgame Build

Icon Sapphire

WeaponSapphire

Weapons: Vulnerable Damage

Armor: Willpower

Jewelry: Cold Resistance

Icon Diamond

WeaponDiamond

Weapons: Ultimate Damage

Armor: All Stats

Jewelry: Resistance to All Elements

You will need two Diamonds to get the 45% damage from your legendary paragon node No Witnesses.

Icon Emerald

ArmorEmerald

Weapons: Critical Strike Damage

Armor: Dexterity

Jewelry: Poison Resistance

Icon Diamond

JewelryDiamond

Weapons: Ultimate Damage

Armor: All Stats

Jewelry: Resistance to All Elements

Paragon Board

Paragon Board for the Barrage Rogue Endgame Build

Important notice:

  • Glyph Radius: To increase the radius of your Glyphs, you have to level them in the Pit. The starting radius is 3 boxes. At level 15, it increases to 4 boxes. At level 45, the radius is 5 boxes.
  • Skill Order: Start with the ESSENTIAL LAYOUT and rebuild it COMPLETELY to quickly access all the important Nodes and Glyphs. Only then switch to the FINAL LAYOUT and add the missing Nodes.

Board 1

Board 1 Glyphe Icon Control Control

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Diablo 4 Barrage Rogue Endgame Paragon V1-1
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Icon Paragon Talent

Rare Glyph "Control"

Class: Rogue

For every 5 Intelligence purchased within range, you deal X% increased damage to Crowd Controlled targets.

Additional Bonus: You deal X% increased damage to Slowed or Chilled enemies or, instead, X% increased damage to Stunned or Frozen enemies.

Legendary Bonus: Increase damage to Crowd Controlled targets by X%.

Board 2: Eldritch Bounty

Board 2: Eldritch Bounty Glyphe Icon Canny Canny

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Diablo 4 Barrage Rogue Endgame Paragon V1-2
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Icon Paragon Talent

Legendary Node "Eldritch Bounty"

When you attack with an Imbued Skill you gain X% Maximum Resistance and X% increased damage for that Imbuement’s element for X seconds.

Icon Paragon Talent

Rare Glyph "Canny"

Class: Rogue, Spiritborn

For every 5 Intelligence purchased within range, you deal X% increased Non-physical damage.

Additional Bonus: Non-Physical damage increases all the Non-Physical damage an enemy takes from you by X%, up to X%, for X seconds.

Legendary Bonus: Increase Non-Physical damage by X%.

Board 3: Cheap Shot

Board 3: Cheap Shot Glyphe Icon Exploit Exploit

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Diablo 4 Barrage Rogue Endgame Paragon V1-3
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Icon Paragon Talent

Legendary Node "Cheap Shot"

You deal X% increased damage for each Nearby enemy that is Crowd Controlled, up to X%. A Nearby Staggered Boss provides the maximum bonus.

Icon Paragon Talent

Rare Glyph "Exploit"

Class: Rogue, Spiritborn

For every 5 Strength purchased within range, you deal X% increased damage to Vulnerable targets.

Additional Bonus: When an enemy is damaged by you, they become Vulnerable for X seconds. This cannot happen more than once every X seconds per enemy.

Legendary Bonus: Increase damage to Vulnerable targets by X%.

Board 4: No Witnesses

Board 4: No Witnesses Glyphe Icon Diminish Diminish

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Diablo 4 Barrage Rogue Endgame Paragon V1-4
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Icon Paragon Talent

Legendary Node "No Witnesses"

Your Ultimate Skills gain an additional X% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for 10 seconds when cast.

Icon Paragon Talent

Rare Glyph "Diminish"

Class: Rogue

Grants X% bonus to all Rare nodes within range.

Additional Bonus: You take X% reduced Physical damage from Vulnerable enemies.

Legendary Bonus: Increase damage to Vulnerable targets by X%.

Board 5: Exploit Weakness

Board 5: Exploit Weakness Glyphe Icon Fluidity Fluidity

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Diablo 4 Barrage Rogue Endgame Paragon V1-5
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Icon Paragon Talent

Legendary Node "Exploit Weakness"

Lucky Hit: Hitting a Vulnerable enemy has up to a X% chance to increase your damage by X% for X seconds, up to X%. At X stacks, this bonus remains for X seconds before expiring.

Icon Paragon Talent

Rare Glyph "Fluidity"

Class: Rogue

Grants X% bonus to all Magic nodes within range.

Additional Bonus: When you cast an Agility Skill, you deal X% increased damage and gain X% increased Energy Regeneration for X seconds.

Legendary Bonus: Increase damage by X%.

Board 1

Board 1 Glyphe Icon Control Control

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Diablo 4 Barrage Rogue Endgame Paragon V2-1
2 3 4 1 5

Icon Paragon Talent

Rare Glyph "Control"

Class: Rogue

For every 5 Intelligence purchased within range, you deal X% increased damage to Crowd Controlled targets.

Additional Bonus: You deal X% increased damage to Slowed or Chilled enemies or, instead, X% increased damage to Stunned or Frozen enemies.

Legendary Bonus: Increase damage to Crowd Controlled targets by X%.

Board 2: Eldritch Bounty

Board 2: Eldritch Bounty Glyphe Icon Canny Canny

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Diablo 4 Barrage Rogue Endgame Paragon V2-2
2 3 4 1 5

Icon Paragon Talent

Legendary Node "Eldritch Bounty"

When you attack with an Imbued Skill you gain X% Maximum Resistance and X% increased damage for that Imbuement’s element for X seconds.

Icon Paragon Talent

Rare Glyph "Canny"

Class: Rogue, Spiritborn

For every 5 Intelligence purchased within range, you deal X% increased Non-physical damage.

Additional Bonus: Non-Physical damage increases all the Non-Physical damage an enemy takes from you by X%, up to X%, for X seconds.

Legendary Bonus: Increase Non-Physical damage by X%.

Board 3: Cheap Shot

Board 3: Cheap Shot Glyphe Icon Exploit Exploit

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Diablo 4 Barrage Rogue Endgame Paragon V2-3
2 3 4 1 5

Icon Paragon Talent

Legendary Node "Cheap Shot"

You deal X% increased damage for each Nearby enemy that is Crowd Controlled, up to X%. A Nearby Staggered Boss provides the maximum bonus.

Icon Paragon Talent

Rare Glyph "Exploit"

Class: Rogue, Spiritborn

For every 5 Strength purchased within range, you deal X% increased damage to Vulnerable targets.

Additional Bonus: When an enemy is damaged by you, they become Vulnerable for X seconds. This cannot happen more than once every X seconds per enemy.

Legendary Bonus: Increase damage to Vulnerable targets by X%.

Board 4: No Witnesses

Board 4: No Witnesses Glyphe Icon Diminish Diminish

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Diablo 4 Barrage Rogue Endgame Paragon V2-4
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Icon Paragon Talent

Legendary Node "No Witnesses"

Your Ultimate Skills gain an additional X% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for 10 seconds when cast.

Icon Paragon Talent

Rare Glyph "Diminish"

Class: Rogue

Grants X% bonus to all Rare nodes within range.

Additional Bonus: You take X% reduced Physical damage from Vulnerable enemies.

Legendary Bonus: Increase damage to Vulnerable targets by X%.

Board 5: Exploit Weakness

Board 5: Exploit Weakness Glyphe Icon Fluidity Fluidity

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Diablo 4 Barrage Rogue Endgame Paragon V2-5
2 3 4 1 5

Icon Paragon Talent

Legendary Node "Exploit Weakness"

Lucky Hit: Hitting a Vulnerable enemy has up to a X% chance to increase your damage by X% for X seconds, up to X%. At X stacks, this bonus remains for X seconds before expiring.

Icon Paragon Talent

Rare Glyph "Fluidity"

Class: Rogue

Grants X% bonus to all Magic nodes within range.

Additional Bonus: When you cast an Agility Skill, you deal X% increased damage and gain X% increased Energy Regeneration for X seconds.

Legendary Bonus: Increase damage by X%.

Mercenaries

Mercenaries for the Barrage Rogue Endgame Build

Subo

Skilltree Raheir
Icon Seeker

Seeker

Passive: Subo reveals all enemies and materials in the area. Active: Subo calls out an enemy target, marking them for X seconds. Killing a marked enemy restores X% of your Maximum Resource andand reduces Subo's Seeker Cooldown by X seconds.

Icon Wire Trap

Wire Trap

Subo places a concussive trap that arms after X seconds. When an enemy moves within range, it explodes for X% Physical damage and Stuns enemies for X seconds.
Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Bow
Basic Attack: Heavy Shot
Subo fires a toughened arrow at an enemy, dealing X% Physical damage with a X% chance to Stun for X second.

Icon Piercing Arrows

Piercing Arrows

Subo's Heavy Shot now pierces through enemies.

Icon Ready At Hand

Ready At Hand

Damaging an Elite grants you X% Movement Speed for X seconds if Subo is around you.

Icon Molotow

Molotov

Subo tosses an incendiary at an enemy, dealing X% Physical damage and Stunning them for X second before exploding into flames. For the next X seconds, enemies within the area repeatedly take X% Burning damage over X seconds.
Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Crossbow
Basic Attack: Salvo
Subo launches X bolts at an enemy, each dealing X% Physical damage. The final bolt explodes, Slowing enemies by X% for X seconds.

Icon Scorched Earth

Scorched Earth

Subo's initial Molotov explosions cause enemies to take X% increased Damage Over Time from you for X seconds.

Icon Share a Drink

Share a Drink

When one of Subo's Molotovs explodes, it has a X% chance to drop a Healing Potion for you.

Icon Cover Fire

Cover Fire

Subo charges a countless volley of arrows, then unleashes it over your position for X% Physical damage that Slows enemies by X% for X seconds.

Icon Pin Cushion

Pin Cushion

Subo's Cover Fire also Immobilizes enemies for X seconds.

Icon Opening Fire

Opening Fire

You deal X% increased Critical Strike Damage to enemies Slowed by Subo's Cover Fire.

Icon Trip Mines

Trip Mines

Subo scatters X explosive traps that each arm after X second. When an enemy moves within range of one, it explodes for X% Physical damage and Knocks Down enemies for X seconds.

Icon Loaded Munitions

Loaded Munitions

Subo's Wire Traps and Trip Mines inflict Vulnerable on enemies for X seconds.

Icon Mastermind

Mastermind

Subo's Wire Trap and Trip Mines gain X% Size. You and Subo gain X% Crowd Control Duration.

Icon Snipe

Snipe

Subo charges a massive piercing bolt, then unleashes it forwards for X% Physical damage that Knocks Back enemies.

Icon Incendiary Bolt

Incendiary Bolt

If Subo's Snipe hits the target he originally aimed at, a Molotov explodes on them.

Icon Ambusher

Ambusher

You gain X% Lucky Hit Chance against enemies damaged by Subo's Salvo within the last X seconds.

Icon Explosive Charge

Explosive Charge

Subo fires X Explosive Charges that stick to enemies. Each explodes after X seconds, dealing X% Physical damage. Explosive Charges detonate early if their target dies or takes Overpower damage.

Icon Thrillseeker

Thrillseeker

Your active Cooldowns are reduced by X seconds when an Explosive Charge explodes. Explosive Charges now detonate after only X seconds.

Icon Bargaining Chips

Bargaining Chips

Targets stuck with Explosive Charges take X% increased Overpower Damage per Explosive Charge stuck. Each Explosive Charge can be detonated by an additional X Overpowers before expiring.

Varyana

Mercenary Reinforcement

Reinforcement

Bloodthirst

Mercenary Trigger

Trigger

Barrage

Changelog

Changelog

  • 10/10/24 – Added some missing skill tree skills
  • 10/08/24 – Skill tree layout correction
  • 10/08/24 – Updated for Vessel of Hatred (Season 6)