Death Trap Rogue Endgame Build for Diablo 4 Vessel of Hatred (Season 6)
Last update: 10/23/2024

General Notes
General Notes for the Death Trap Rogue Build in Vessel of Hatred
Note: This endgame build has been optimized for Diablo 4 Vessel of Hatred (Season 6).
This endgame Rogue build is centered around the Ultimate Skill Death Trap, which places a large-area Trap that draws in enemies and deals enormous damage.
This endgame build takes advantage of Preparation, a Rogue Specialization that reduces the cooldown of your Ultimate Skills when you spend Energy. You also need the Unique Beastfall Boots, which allow your next Core Skill to consume all of your Energy at once after using Death Trap. However, using Death Trap will immediately refill all of your Energy, allowing you to permanently alternate between using Death Trap and your Core Skill until your fingers are smoking!
Warning: This build requires you to press a lot of buttons, but it also deals a lot of damage. If you prefer a more relaxed game, this build is not for you.
How well does this build perform in the Pit / Infernal Horde?
In the Pit, this build performs very well thanks to the large radius of Death Trap. However, you should focus on large groups and not stop at every single enemy.
How well does this build perform against bosses?
The build is even better against bosses. It is one of the best boss killers in the game right now.
When is the build playable and which items do I need?
The build is only playable once you have found the Beastfall Boots and have sufficient Cooldown Reduction.
VERY IMPORTANT: The build will not work until you have 150 Maximum Resource to trigger your specialization's bonus twice with each Barrage and reduce the cooldown of your Death Trap to 10 seconds. It is theoretically possible without a Harlequin Crest, but only with very high tempered affixes and a lot of Masterworking. This is the only way to reset the cooldown to 0 with every Barrage. You get Resource Generation from points in the passive skill Aftermath, so that your Energy is fully replenished with every Death Trap.
Playstyle
Playstyle for the Death Trap Rogue Endgame Build
- Use Shadow Step for better mobility in combat.
- For normal monsters, it is sufficient to alternate between Death Trap and Barrage. If there are not enough monsters, you should keep running until enough have gathered. Most enemies will chase you for a while.
- You can open the battle against elite groups with a Smoke Grenade to poison them and increase your damage. You should also use Caltrops against strong groups. Since your cooldowns are permanently reset by your specialization Preparation, you can jump on your enemies with Shadow Step after having used Caltrops. Shadow Step also provides damage reduction, so you should use it often in high Pits.
- Finally, consume a Healing Potion every 10 seconds to gain the buff of Unstable Elixirs.
- The same skill rotation applies to bosses.
- You won't have any Resource problems with this build. On the contrary: you need to spend as much Energy as possible for your specialization to be effective.
Skills
Skills for the Death Trap Rogue Endgame Build
Specialization
Specialization for the Death Trap Rogue Endgame Build
Preparation
Spend X Energy to reduce your Ultimate Skill's Cooldown by X seconds. Ultimate Skills reset other Cooldowns and grant X% Damage Reduction for X seconds.
Aspects
Aspects for the Death Trap Rogue Endgame Build
Frostbitten Aspect
Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen for X seconds. You deal X% increased Critical Strike Damage against Frozen or Stunned enemies.
Coldclip Aspect
Your Basic Skills are always Cold Imbued. You deal X% increased damage to enemies who are Chilled or Frozen.
Items & Affixes
Items & Affixes for the Death Trap Rogue Endgame Build
General tips about your Gear
- Armor: You need a maximum of 1,000 armor. Anything above that is useless and has no effect. If you haven't reached your armor cap yet, adjust your equipment, gems and paragon talents accordingly.
- Resistances: You need at least 70% to all resistances. If you have not yet reached these values, adjust your equipment, gems and paragon talents accordingly.
- Affixes: Each item type has different properties (affixes) that are useful for this build. Some of these are mandatory, others are optional. Please pay attention to the following symbols:
Helmet
- Cooldown Reduction
- Life
- Dexterity
- Armor
- Resistances
- Aspect of Concussive Strikes
Chest Armor
- Ranks to Dark Shroud
- Life
- Armor
- Dexterity
- Resistances
- Frostbitten Aspect
Eyes in the Dark
Traps Arm 1 Second Faster
Maximum Life
Ultimate Damage
Schadensreduktion von Gegnern, die von Fallenfertigkeiten betroffen sind
Ranks to Aftermath
Death Trap deals X% increased damage and will re-arm iteself once after activating.
Varshan
Rogue
Beastfall Boots
Maximum Evade Charges
Maximum Resource
Movement Speed
Ultimate Cooldown Reduction
Ranks to Agile
When you cast an Ultimate Skill, your next Core Skill consumes all of your energy and deals X% increased damage per Energy consumed. Using a Cooldown restores X Energy.
Beast in the Ice
Rogue
Amulet
- Dexterity
- Ranks to Malice
- Ranks to Unstable Elixirs
- Ranks to Frigid Finesse
- Ranks to Exploit
- Critical Strike Chance
- Attack Speed
- Cooldown Reduction
- Aspect of Retribution
Subterfuge Efficiency
- Subterfuge Cooldown Reduction
- Trap Cooldown Reduction
- Poison Trap Cooldown Reduction
- Dark Shroud Cooldown Reduction
If you get to 10 seconds even without Tempering with Harlequin Crest, you can choose Damage Against Nearby Enemies.
Rings
- Attack Speed
- Critical Strike Chance
- Dexterity
- Resistances
- Life
- Accelerating Aspect
- Aspect of Inner Calm
Subterfuge Efficiency
- Subterfuge Cooldown Reduction
- Trap Cooldown Reduction
- Poison Trap Cooldown Reduction
- Dark Shroud Cooldown Reduction
If you get to 10 seconds even without Tempering with Harlequin Crest, you can choose Damage Against Nearby Enemies.
Daggers
- Dexterity
- Life
- Critical Strike Damage
- Vulnerable Damage
- Aspect of Elements
- Coldclip Aspect
Trap Augments
- Chance for Death Trap to Deal Double Damage
- Chance for Caltrops to Consume No Charges
- Poison Trap Duration
100% maximum
Bow
- Dexterity
- Life
- Critical Strike Damage
- Vulnerable Damage
- Conceited Aspect
Trap Augments
- Chance for Death Trap to Deal Double Damage
- Chance for Caltrops to Consume No Charges
- Poison Trap Duration
100% maximum
Note: If you have the Ring of Starless Skies, you shouldn't use the Accelerating Aspect.
Runewords
Runewords for the Death Trap Rogue Endgame Build
Note: If you are missing the required Runes, you can use Gemstones in the meantime.
1st Runeword (Chest Armor)
Zan
Gain: 150 Offering
Cast an Ultimate Skill.
Tzic
Required: 250 Offering
Cooldown: 1 Second
Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.
2nd Runeword (2H Weapon)
Poc
Gain: 5 Offering
Spend X% of your Maximum Resource.
Ohm
Required: 600 Offering
Cooldown: 2 Seconds
Evoke the Barbarian's War Cry, increasing your damage dealt. (Overflow: Increased Duration)
Gemstones
Gemstones for the Death Trap Rogue Endgame Build
WeaponEmerald
Weapons: Critical Strike Damage
Armor: Dexterity
Jewelry: Poison Resistance
As long as you don't have the required runes.
ArmorEmerald
Weapons: Critical Strike Damage
Armor: Dexterity
Jewelry: Poison Resistance
JewelryGems and Skulls
You'll need at least 70% to all resistances. If you haven't reached those numbers yet, change your gems accordingly. If you have too many resistances on your items, you can also use skulls, but you shouldn't exceed the armor cap of 1,000.
Paragon Board
Paragon Board for the Death Trap Rogue Endgame Build
Important notice:
- Glyph Radius: To increase the radius of your Glyphs, you have to level them in the Pit. The starting radius is 3 boxes. At level 15, it increases to 4 boxes. At level 45, the radius is 5 boxes.
- Skill Order: Start with the ESSENTIAL LAYOUT and rebuild it COMPLETELY to quickly access all the important Nodes and Glyphs. Only then switch to the FINAL LAYOUT and add the missing Nodes.
Rare Glyph "Control"
For every 5 Intelligence purchased within range, you deal X% increased damage to Crowd Controlled targets.
Additional Bonus: You deal X% increased damage to Slowed or Chilled enemies or, instead, X% increased damage to Stunned or Frozen enemies.
Legendary Bonus: Increase damage to Crowd Controlled targets by X%.
Legendary Node "No Witnesses"
Your Ultimate Skills gain an additional X% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for 10 seconds when cast.
Rare Glyph "Turf"
For every 5 Strength purchased within range, you deal X% increased damage to Close targets.
Additional Bonus: You gain X% Damage Reduction against Close enemies.
Legendary Bonus: You deal X% increased damage to Close enemies.
Legendary Node "Deadly Ambush"
You deal X% increased Critical Strike Damage to enemies affected by your Trap Skills.
Rare Glyph "Versatility"
Grants X% bonus to all Magic nodes within range.
Additional Bonus: Non-Basic and Non-Core Skills deal X% increased damage.
Legendary Bonus: Increase damage by X%.
Legendary Node "Cheap Shot"
You deal X% increased damage for each Nearby enemy that is Crowd Controlled, up to X%. A Nearby Staggered Boss provides the maximum bonus.
Rare Glyph "Headhunter"
Grants X% bonus to all Normal nodes within range.
Additional Bonus: You deal X% increased damage to Elites.
Legendary Bonus: Increase damage by X%.
Legendary Node "Exploit Weakness"
Lucky Hit: Hitting a Vulnerable enemy has up to a X% chance to increase your damage by X% for X seconds, up to X%. At X stacks, this bonus remains for X seconds before expiring.
Rare Glyph "Ambush"
For every 5 Strength purchased within range, you deal X% increased damage to targets affected by Trap Skills.
Additional Bonus: Enemies affected by Trap Skills take X% increased damage from you.
Legendary Bonus: Increase Traps skills damage by X%.
Rare Glyph "Control"
For every 5 Intelligence purchased within range, you deal X% increased damage to Crowd Controlled targets.
Additional Bonus: You deal X% increased damage to Slowed or Chilled enemies or, instead, X% increased damage to Stunned or Frozen enemies.
Legendary Bonus: Increase damage to Crowd Controlled targets by X%.
Legendary Node "No Witnesses"
Your Ultimate Skills gain an additional X% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for 10 seconds when cast.
Rare Glyph "Turf"
For every 5 Strength purchased within range, you deal X% increased damage to Close targets.
Additional Bonus: You gain X% Damage Reduction against Close enemies.
Legendary Bonus: You deal X% increased damage to Close enemies.
Legendary Node "Deadly Ambush"
You deal X% increased Critical Strike Damage to enemies affected by your Trap Skills.
Rare Glyph "Versatility"
Grants X% bonus to all Magic nodes within range.
Additional Bonus: Non-Basic and Non-Core Skills deal X% increased damage.
Legendary Bonus: Increase damage by X%.
Legendary Node "Cheap Shot"
You deal X% increased damage for each Nearby enemy that is Crowd Controlled, up to X%. A Nearby Staggered Boss provides the maximum bonus.
Rare Glyph "Ambush"
For every 5 Strength purchased within range, you deal X% increased damage to targets affected by Trap Skills.
Additional Bonus: Enemies affected by Trap Skills take X% increased damage from you.
Legendary Bonus: Increase Traps skills damage by X%.
Legendary Node "Exploit Weakness"
Lucky Hit: Hitting a Vulnerable enemy has up to a X% chance to increase your damage by X% for X seconds, up to X%. At X stacks, this bonus remains for X seconds before expiring.
Rare Glyph "Snare"
For every 5 Intelligence purchased within range, Trap Skills deal X% increased damage.
Additional Bonus: Non-Ultimate Trap Skills have X% increased radius.
Legendary Bonus: Increase Traps skills damage by X%.
Mercenaries
Mercenaries for the Death Trap Rogue Endgame Build
Raheir
Valiance
When you would be damaged for at least X of your current Life at once, Raheir comes to your aid to negate the damage, Knock Down Close enemies for X seconds, and grant you Unstoppable for X seconds.
Shield Charge
Raheir rushes forward aggressively, dealing X% Physical damage and Taunting nearby enemies for X seconds. Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Tower Shield
Basic Attack: Shield Bash
Raheir bashes enemies with a tower shield, dealing X% Physical damage and Fortifying you for X% of your Maximum Life.
Raheir's Guard
Raheir grants you X% Armor.
Vanguard
Raheir Slows surrounding enemies by X%.
Ground Slam
Raheir brutalizes the ground, dealing X% Physical damage and Slowing enemies by X% for X seconds. Targets in the center of the slam are Slowed by X% instead.
Raheir's Aegis
Raheir grants you X% Resistance to All Elements.
Draw Fire
When you use a Healing Potion, Raheir Taunts enemies around him for X seconds. Can only occur once every X seconds.
Provoke
Raheir Taunts enemies around you for X seconds. You gain X% Damage Reduction for each target, up to X%.
Mocking Lure
You deal X% increased damage to enemies Taunted by Raheir.
Iron Wolf's Ward
When Raheir's Valiance is triggered, he Knocks Back Close enemies and Taunts Distant enemies for X seconds. Raheir's Valiance Cooldown is reduced by X%.
Crater
Raheir strikes the ground 3 times, each burst dealing X% Physical damage and Pulling In enemies. The final burst additionally deals X Physical damage and Stuns enemies for X seconds.
Iron Wolf's Call
When Raheir's Valiance is triggered, your next X Core Skills within X seconds deal X% increased damage and cost no Resource. Raheir's Valiance Cooldown is reduced by X%.
Sundering Shield
Raheir's final Crater burst inflicts Vulnerable on enemies for X seconds.
Bastion
Raheir takes a protective position for X seconds, redirecting X% of the damage that would be dealt to surrounding allies to himself for X seconds. Bastion's initial cast also grants surrounding allies Unstoppable for X second.
Inspiration
Enemies affected by Raheir's Ground Slam take X% increased damage. Allies affected by Raheir's Bastion deal X% increased damage.
Iron Wolf's Virtue
When Raheir's Valiance is triggered, he Heals you for X% of your Maximum Life. Raheir's Valiance Cooldown is reduced by X%.
Shield Throw
Raheir throws his shield, dealing X% Physical damage and Taunting enemies for X seconds. The shield bounces up to X times and cannot bounce to the same target twice.
Iron Wolf's Arrival
When Raheir's Valiance is triggered, he also casts Ground Slam and Shield Throw. Raheir's Valiance's Cooldown is reduced by X%.
Consecrated Shield
Raheir's Shield Throw Consecrates enemies for X seconds. Directly damaging a Consecrated enemy Heals you for X% of your Maximum Life, once per target.
Varyana
Reinforcement
Bloodthirst
Trigger
Death Trap
Changelog
- 10/08/24 – Skill tree layout correction
- 10/08/24 – Updated for Vessel of Hatred (Season 6)