Death Trap Rogue Endgame Build for Diablo 4 Vessel of Hatred (Season 6)

Last update: 10/23/2024

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Index

General Notes

General Notes for the Death Trap Rogue Build in Vessel of Hatred

Note: This endgame build has been optimized for Diablo 4 Vessel of Hatred (Season 6).

This endgame Rogue build is centered around the Ultimate Skill Death Trap, which places a large-area Trap that draws in enemies and deals enormous damage.

This endgame build takes advantage of Preparation, a Rogue Specialization that reduces the cooldown of your Ultimate Skills when you spend Energy. You also need the Unique Beastfall Boots, which allow your next Core Skill to consume all of your Energy at once after using Death Trap. However, using Death Trap will immediately refill all of your Energy, allowing you to permanently alternate between using Death Trap and your Core Skill until your fingers are smoking!

Warning: This build requires you to press a lot of buttons, but it also deals a lot of damage. If you prefer a more relaxed game, this build is not for you.

My Season 6 Rating for this Build
Vs. Monsters
Vs. Bosses
Defense
Mobility
Playstyle
Budget
Build vs. Grube

How well does this build perform in the Pit / Infernal Horde?

In the Pit, this build performs very well thanks to the large radius of Death Trap. However, you should focus on large groups and not stop at every single enemy.

Build vs. Bosse

How well does this build perform against bosses?

The build is even better against bosses. It is one of the best boss killers in the game right now.

Ab wann spielbar?

When is the build playable and which items do I need?

The build is only playable once you have found the Beastfall Boots and have sufficient Cooldown Reduction.

VERY IMPORTANT: The build will not work until you have 150 Maximum Resource to trigger your specialization's bonus twice with each Barrage and reduce the cooldown of your Death Trap to 10 seconds. It is theoretically possible without a Harlequin Crest, but only with very high tempered affixes and a lot of Masterworking. This is the only way to reset the cooldown to 0 with every Barrage. You get Resource Generation from points in the passive skill Aftermath, so that your Energy is fully replenished with every Death Trap.

Playstyle

Playstyle for the Death Trap Rogue Endgame Build

Jaegerin-Skill-Schattenschritt
Jaegerin-Skill-Kraehenfuesse
Jaegerin-Skill-Rauchgranate
Jaegerin-Skill-Dunkler-Schleier
Jaegerin-Skill-Sperrfeuer
Jaegerin-Skill-Todesfalle
  • Use Shadow Step for better mobility in combat.
  • For normal monsters, it is sufficient to alternate between Death Trap and Barrage. If there are not enough monsters, you should keep running until enough have gathered. Most enemies will chase you for a while.
  • You can open the battle against elite groups with a Smoke Grenade to poison them and increase your damage. You should also use Caltrops against strong groups. Since your cooldowns are permanently reset by your specialization Preparation, you can jump on your enemies with Shadow Step after having used Caltrops. Shadow Step also provides damage reduction, so you should use it often in high Pits.
  • Finally, consume a Healing Potion every 10 seconds to gain the buff of Unstable Elixirs.
  • The same skill rotation applies to bosses.
  • You won't have any Resource problems with this build. On the contrary: you need to spend as much Energy as possible for your specialization to be effective.

Skills

Skills for the Death Trap Rogue Endgame Build

Diablo 4 Death Trap Rogue Endgame

Specialization

Specialization for the Death Trap Rogue Endgame Build

Icon Preparation

Preparation

Spend X Energy to reduce your Ultimate Skill's Cooldown by X seconds. Ultimate Skills reset other Cooldowns and grant X% Damage Reduction for X seconds.

Aspects

Aspects for the Death Trap Rogue Endgame Build

Icon Aspect of Concussive Strikes

Aspect of Concussive Strikes

Utility All Classes

Lucky Hit: Damaging an enemy has up to a X% chance to Daze them for X seconds. You deal X% increased damage to Dazed enemies.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

Icon Frostbitten Aspect

Frostbitten Aspect

Utility Rogue

Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen for X seconds. You deal X% increased Critical Strike Damage against Frozen or Stunned enemies.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

Icon Aspect of Retribution

Aspect of Retribution

Offensive All Classes

Distant enemies have a X% chance to be Stunned for X seconds when they hit you. You deal X% increased damage to Stunned or Knocked Down enemies.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

Icon Accelerating Aspect

Accelerating Aspect

Offensive All Classes

Critical Strikes with Core Skills increase your Attack Speed by X% for X seconds.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

You should replace this aspect with the Ring of Starless Skies.

Icon Aspect of Inner Calm

Aspect of Inner Calm

Offensive All Classes

Deal X% increased damage. Triple this bonus after standing still for X seconds.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

Icon Aspect of Elements

Aspect of Elements

Offensive All Classes

Gain X% increased damage to a set of damage types for X seconds. This effect alternates between 2 sets: Fire, Lightning, and Physical. Cold, Poison, and Shadow.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

Icon Coldclip Aspect

Coldclip Aspect

Offensive Rogue

Your Basic Skills are always Cold Imbued. You deal X% increased damage to enemies who are Chilled or Frozen.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

Icon Conceited Aspect

Conceited Aspect

Offensive All Classes

Deal X% increased damage while you have a Barrier active.

Imprint on: 1H Weapon 2H Weapon (+100%) Offhand Gloves Helm Chest Armor Pants Boots Rings Amulet (+50%)

Items & Affixes

Items & Affixes for the Death Trap Rogue Endgame Build

General tips about your Gear

  • Armor: You need a maximum of 1,000 armor. Anything above that is useless and has no effect. If you haven't reached your armor cap yet, adjust your equipment, gems and paragon talents accordingly.
  • Resistances: You need at least 70% to all resistances. If you have not yet reached these values, adjust your equipment, gems and paragon talents accordingly.
  • Affixes: Each item type has different properties (affixes) that are useful for this build. Some of these are mandatory, others are optional. Please pay attention to the following symbols:
! = Important Affix
= Masterwork Affix + Greater Affix
Diablo 4 Item Type Helm

Helmet

  • Cooldown Reduction
  • Life
  • Dexterity
  • Armor
  • Resistances
  • Aspect of Concussive Strikes
Icon Tempering Manual

Worldly Endurance

Defensive All Classes

  • Maximum Life
  • Total Armor
  • Dodge Chance

Icon Tempering Manual

Worldly Fortune

Utility All Classes

  • Lucky Hit: Chance to Slow
  • Lucky Hit: Chance to Immobilize
  • Lucky Hit: Chance to Stun
  • Lucky Hit: Chance to Freeze

Freezing is even more important for Frost Finesse.

Diablo 4 Item Type Chest Armor

Chest Armor

  • Ranks to Dark Shroud
  • Life
  • Armor
  • Dexterity
  • Resistances
  • Frostbitten Aspect
Icon Tempering Manual

Worldly Endurance

Defensive All Classes

  • Maximum Life
  • Total Armor
  • Dodge Chance

Icon Tempering Manual

Worldly Fortune

Utility All Classes

  • Lucky Hit: Chance to Slow
  • Lucky Hit: Chance to Immobilize
  • Lucky Hit: Chance to Stun
  • Lucky Hit: Chance to Freeze

Freezing is even more important for Frost Finesse.

Unique Fists of Fate

Fists of Fate

Unique Gloves

Attack Speed

Critical Strike Chance

Lucky Hit Chance

Lucky Hit: Up to a X% Chance to Apply a Random Crowd Control Effect for X Seconds


Your attacks randomly deal X% to X% of their normal damage.

Dropped by

Beast in the Ice

Class

All Classes

Unique Eyes in the Dark

Eyes in the Dark

Unique Pants

Traps Arm 1 Second Faster


Maximum Life

Ultimate Damage

Schadensreduktion von Gegnern, die von Fallenfertigkeiten betroffen sind

Ranks to Aftermath


Death Trap deals X% increased damage and will re-arm iteself once after activating.

Dropped by

Varshan

Class

Rogue

Unique Beastfall Boots

Beastfall Boots

Unique Boots

Maximum Evade Charges


Maximum Resource

Movement Speed

Ultimate Cooldown Reduction

Ranks to Agile


When you cast an Ultimate Skill, your next Core Skill consumes all of your energy and deals X% increased damage per Energy consumed. Using a Cooldown restores X Energy.

Dropped by

Beast in the Ice

Class

Rogue

Diablo 4 Item Type Amulet

Amulet

  • Dexterity
  • Ranks to Malice
  • Ranks to Unstable Elixirs
  • Ranks to Frigid Finesse
  • Ranks to Exploit
  • Critical Strike Chance
  • Attack Speed
  • Cooldown Reduction
  • Aspect of Retribution
Icon Tempering Manual

Worldly Endurance

Defensive All Classes

  • Maximum Life
  • Total Armor
  • Dodge Chance

If you have enough armor, you can temper Damage Against Vulnerable Enemies (Offensive: Worldly Finesse).

Icon Tempering Manual

Subterfuge Efficiency

Resource Rogue

  • Subterfuge Cooldown Reduction
  • Trap Cooldown Reduction
  • Poison Trap Cooldown Reduction
  • Dark Shroud Cooldown Reduction

If you get to 10 seconds even without Tempering with Harlequin Crest, you can choose Damage Against Nearby Enemies.

Diablo 4 Item Type Ring

Rings

  • Attack Speed
  • Critical Strike Chance
  • Dexterity
  • Resistances
  • Life
  • Accelerating Aspect
  • Aspect of Inner Calm
Icon Tempering Manual

Natural Finesse

Offensive All Classes

  • Damage
  • Damage to Crowd Controlled Enemies
  • Damage to Close Enemies
  • Damage to Distant Enemies

Icon Tempering Manual

Subterfuge Efficiency

Resource Rogue

  • Subterfuge Cooldown Reduction
  • Trap Cooldown Reduction
  • Poison Trap Cooldown Reduction
  • Dark Shroud Cooldown Reduction

If you get to 10 seconds even without Tempering with Harlequin Crest, you can choose Damage Against Nearby Enemies.

Diablo 4 Item Type Dagger

Daggers

  • Dexterity
  • Life
  • Critical Strike Damage
  • Vulnerable Damage
  • Aspect of Elements
  • Coldclip Aspect
Icon Tempering Manual

Trap Augments

Weapons Rogue

  • Chance for Death Trap to Deal Double Damage
  • Chance for Caltrops to Consume No Charges
  • Poison Trap Duration

100% maximum

Icon Tempering Manual

Natural Finesse

Offensive All Classes

  • Damage
  • Damage to Crowd Controlled Enemies
  • Damage to Close Enemies
  • Damage to Distant Enemies

Diablo 4 Item Type Bow

Bow

  • Dexterity
  • Life
  • Critical Strike Damage
  • Vulnerable Damage
  • Conceited Aspect
Icon Tempering Manual

Trap Augments

Weapons Rogue

  • Chance for Death Trap to Deal Double Damage
  • Chance for Caltrops to Consume No Charges
  • Poison Trap Duration

100% maximum

Icon Tempering Manual

Natural Finesse

Offensive All Classes

  • Damage
  • Damage to Crowd Controlled Enemies
  • Damage to Close Enemies
  • Damage to Distant Enemies

Unique Harlequin Crest

Harlequin Crest

Mythic Unique Helm

+800 Maximum Life

+18 Maximum Resource

+350 Armor

+20% Cooldown Reduction


Gain 20% Damage Reduction. In addition, gain +4 Ranks to all Skills.

Dropped by

Duriel, Andariel, Tormented Bosses

Class

All Classes

Unique Tyrael's Might

Tyrael's Might

Mythic Unique Chest Armor

Ignore Durability Loss


+16.5% Movement Speed

+7.5% Maximum Resistance to All Elements

+60% Resistance to All Elements

+20% Damage Reduction


While at full Life, your Skills unleash a divine barrage dealing 195 damage.

Dropped by

Duriel, Andariel, Tormented Bosses

Class

All Classes

Unique Ring of Starless Skies

Ring of Starless Skies

Mythic Unique Ring

+12.5% Resistance to All Elements

+12.5% Resistance to All Elements


+17.5% Attack Speed

+12.5% Critical Strike Chance

+12.5% Lucky Hit Chance

+2 Ranks to Core Skills


Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10%(x) for 3 seconds, up to 50%(x).

Dropped by

Duriel, Andariel, Tormented Bosses

Class

All Classes

Note: If you have the Ring of Starless Skies, you shouldn't use the Accelerating Aspect.

Runewords

Runewords for the Death Trap Rogue Endgame Build

Note: If you are missing the required Runes, you can use Gemstones in the meantime.

1st Runeword (Chest Armor)

Icon Diablo 4 Rune Zan

Zan

Magic Rune of Ritual

Gain: 150 Offering


Cast an Ultimate Skill.

Icon Diablo 4 Rune Tzic

Tzic

Rare Rune of Invocation

Required: 250 Offering

Cooldown: 1 Second


Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

2nd Runeword (2H Weapon)

Icon Diablo 4 Rune Poc

Poc

Rare Rune of Ritual

Gain: 5 Offering


Spend X% of your Maximum Resource.

Icon Diablo 4 Rune Ohm

Ohm

Legendary Rune of Invocation

Required: 600 Offering

Cooldown: 2 Seconds


Evoke the Barbarian's War Cry, increasing your damage dealt. (Overflow: Increased Duration)

Gemstones

Gemstones for the Death Trap Rogue Endgame Build

Icon Emerald

WeaponEmerald

Weapons: Critical Strike Damage

Armor: Dexterity

Jewelry: Poison Resistance

As long as you don't have the required runes.

Icon Emerald

ArmorEmerald

Weapons: Critical Strike Damage

Armor: Dexterity

Jewelry: Poison Resistance

Icon Edelsteine und Schädel

JewelryGems and Skulls

You'll need at least 70% to all resistances. If you haven't reached those numbers yet, change your gems accordingly. If you have too many resistances on your items, you can also use skulls, but you shouldn't exceed the armor cap of 1,000.

Paragon Board

Paragon Board for the Death Trap Rogue Endgame Build

Important notice:

  • Glyph Radius: To increase the radius of your Glyphs, you have to level them in the Pit. The starting radius is 3 boxes. At level 15, it increases to 4 boxes. At level 45, the radius is 5 boxes.
  • Skill Order: Start with the ESSENTIAL LAYOUT and rebuild it COMPLETELY to quickly access all the important Nodes and Glyphs. Only then switch to the FINAL LAYOUT and add the missing Nodes.

Board 1

Board 1 Glyphe Icon Control Control

2

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Diablo 4 Death Trap Rogue Paragon V1-1
3 2 4 1 5

Icon Paragon Talent

Rare Glyph "Control"

Class: Rogue

For every 5 Intelligence purchased within range, you deal X% increased damage to Crowd Controlled targets.

Additional Bonus: You deal X% increased damage to Slowed or Chilled enemies or, instead, X% increased damage to Stunned or Frozen enemies.

Legendary Bonus: Increase damage to Crowd Controlled targets by X%.

Board 2: Keine Zeugen

Board 2: Keine Zeugen Glyphe Icon Turf Turf

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Diablo 4 Death Trap Rogue Paragon V1-2
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Icon Paragon Talent

Legendary Node "No Witnesses"

Your Ultimate Skills gain an additional X% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for 10 seconds when cast.

Icon Paragon Talent

Rare Glyph "Turf"

Class: Rogue

For every 5 Strength purchased within range, you deal X% increased damage to Close targets.

Additional Bonus: You gain X% Damage Reduction against Close enemies.

Legendary Bonus: You deal X% increased damage to Close enemies.

Board 3: Deadly Ambush

Board 3: Deadly Ambush Glyphe Icon Versatility Versatility

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Diablo 4 Death Trap Rogue Paragon V1-3
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Icon Paragon Talent

Legendary Node "Deadly Ambush"

You deal X% increased Critical Strike Damage to enemies affected by your Trap Skills.

Icon Paragon Talent

Rare Glyph "Versatility"

Class: Rogue

Grants X% bonus to all Magic nodes within range.

Additional Bonus: Non-Basic and Non-Core Skills deal X% increased damage.

Legendary Bonus: Increase damage by X%.

Board 4: Cheap Shot

Board 4: Cheap Shot Glyphe Icon Headhunter Headhunter

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Diablo 4 Death Trap Rogue Paragon V1-4
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Icon Paragon Talent

Legendary Node "Cheap Shot"

You deal X% increased damage for each Nearby enemy that is Crowd Controlled, up to X%. A Nearby Staggered Boss provides the maximum bonus.

Icon Paragon Talent

Rare Glyph "Headhunter"

Class: Druid, Rogue, Spiritborn

Grants X% bonus to all Normal nodes within range.

Additional Bonus: You deal X% increased damage to Elites.

Legendary Bonus: Increase damage by X%.

Board 5: Exploit Weakness

Board 5: Exploit Weakness Glyphe Icon Ambush Ambush

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Diablo 4 Death Trap Rogue Paragon V1-5
3 2 4 1 5

Icon Paragon Talent

Legendary Node "Exploit Weakness"

Lucky Hit: Hitting a Vulnerable enemy has up to a X% chance to increase your damage by X% for X seconds, up to X%. At X stacks, this bonus remains for X seconds before expiring.

Icon Paragon Talent

Rare Glyph "Ambush"

Class: Rogue

For every 5 Strength purchased within range, you deal X% increased damage to targets affected by Trap Skills.

Additional Bonus: Enemies affected by Trap Skills take X% increased damage from you.

Legendary Bonus: Increase Traps skills damage by X%.

Board 1

Board 1 Glyphe Icon Control Control

2

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Diablo 4 Death Trap Rogue Paragon V2-1
3 2 4 1 5

Icon Paragon Talent

Rare Glyph "Control"

Class: Rogue

For every 5 Intelligence purchased within range, you deal X% increased damage to Crowd Controlled targets.

Additional Bonus: You deal X% increased damage to Slowed or Chilled enemies or, instead, X% increased damage to Stunned or Frozen enemies.

Legendary Bonus: Increase damage to Crowd Controlled targets by X%.

Board 2: No Witnesses

Board 2: No Witnesses Glyphe Icon Turf Turf

3

4

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Diablo 4 Death Trap Rogue Paragon V2-2
3 2 4 1 5

Icon Paragon Talent

Legendary Node "No Witnesses"

Your Ultimate Skills gain an additional X% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for 10 seconds when cast.

Icon Paragon Talent

Rare Glyph "Turf"

Class: Rogue

For every 5 Strength purchased within range, you deal X% increased damage to Close targets.

Additional Bonus: You gain X% Damage Reduction against Close enemies.

Legendary Bonus: You deal X% increased damage to Close enemies.

Board 3: Deadly Ambush

Board 3: Deadly Ambush Glyphe Icon Versatility Versatility

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Diablo 4 Death Trap Rogue Paragon V2-3
3 2 4 1 5

Icon Paragon Talent

Legendary Node "Deadly Ambush"

You deal X% increased Critical Strike Damage to enemies affected by your Trap Skills.

Icon Paragon Talent

Rare Glyph "Versatility"

Class: Rogue

Grants X% bonus to all Magic nodes within range.

Additional Bonus: Non-Basic and Non-Core Skills deal X% increased damage.

Legendary Bonus: Increase damage by X%.

Board 4: Cheap Shot

Board 4: Cheap Shot Glyphe Icon Ambush Ambush

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5

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Diablo 4 Death Trap Rogue Paragon V2-4
3 2 4 1 5

Icon Paragon Talent

Legendary Node "Cheap Shot"

You deal X% increased damage for each Nearby enemy that is Crowd Controlled, up to X%. A Nearby Staggered Boss provides the maximum bonus.

Icon Paragon Talent

Rare Glyph "Ambush"

Class: Rogue

For every 5 Strength purchased within range, you deal X% increased damage to targets affected by Trap Skills.

Additional Bonus: Enemies affected by Trap Skills take X% increased damage from you.

Legendary Bonus: Increase Traps skills damage by X%.

Board 5: Exploit Weakness

Board 5: Exploit Weakness Glyphe Icon Snare Snare

4

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Diablo 4 Death Trap Rogue Paragon V2-5
3 2 4 1 5

Icon Paragon Talent

Legendary Node "Exploit Weakness"

Lucky Hit: Hitting a Vulnerable enemy has up to a X% chance to increase your damage by X% for X seconds, up to X%. At X stacks, this bonus remains for X seconds before expiring.

Icon Paragon Talent

Rare Glyph "Snare"

Class: Rogue

For every 5 Intelligence purchased within range, Trap Skills deal X% increased damage.

Additional Bonus: Non-Ultimate Trap Skills have X% increased radius.

Legendary Bonus: Increase Traps skills damage by X%.

Mercenaries

Mercenaries for the Death Trap Rogue Endgame Build

Raheir

Skilltree Raheir
Icon Valiance

Valiance

When you would be damaged for at least X of your current Life at once, Raheir comes to your aid to negate the damage, Knock Down Close enemies for X seconds, and grant you Unstoppable for X seconds.

Icon Shield Charge

Shield Charge

Raheir rushes forward aggressively, dealing X% Physical damage and Taunting nearby enemies for X seconds. Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Tower Shield
Basic Attack: Shield Bash
Raheir bashes enemies with a tower shield, dealing X% Physical damage and Fortifying you for X% of your Maximum Life.

Icon Raheir's Guard

Raheir's Guard

Raheir grants you X% Armor.

Icon Vanguard

Vanguard

Raheir Slows surrounding enemies by X%.

Icon Ground Slam

Ground Slam

Raheir brutalizes the ground, dealing X% Physical damage and Slowing enemies by X% for X seconds. Targets in the center of the slam are Slowed by X% instead.

Icon Raheir's Aegis

Raheir's Aegis

Raheir grants you X% Resistance to All Elements.

Icon Draw Fire

Draw Fire

When you use a Healing Potion, Raheir Taunts enemies around him for X seconds. Can only occur once every X seconds.

Icon Provoke

Provoke

Raheir Taunts enemies around you for X seconds. You gain X% Damage Reduction for each target, up to X%.

Icon Mocking Lure

Mocking Lure

You deal X% increased damage to enemies Taunted by Raheir.

Icon Iron Wolf's Ward

Iron Wolf's Ward

When Raheir's Valiance is triggered, he Knocks Back Close enemies and Taunts Distant enemies for X seconds. Raheir's Valiance Cooldown is reduced by X%.

Icon Crater

Crater

Raheir strikes the ground 3 times, each burst dealing X% Physical damage and Pulling In enemies. The final burst additionally deals X Physical damage and Stuns enemies for X seconds.

Icon Iron Wolf's Call

Iron Wolf's Call

When Raheir's Valiance is triggered, your next X Core Skills within X seconds deal X% increased damage and cost no Resource. Raheir's Valiance Cooldown is reduced by X%.

Icon Sundering Shield

Sundering Shield

Raheir's final Crater burst inflicts Vulnerable on enemies for X seconds.

Icon Bastion

Bastion

Raheir takes a protective position for X seconds, redirecting X% of the damage that would be dealt to surrounding allies to himself for X seconds. Bastion's initial cast also grants surrounding allies Unstoppable for X second.

Icon Inspiration

Inspiration

Enemies affected by Raheir's Ground Slam take X% increased damage. Allies affected by Raheir's Bastion deal X% increased damage.

Icon Iron Wolf's Virtue

Iron Wolf's Virtue

When Raheir's Valiance is triggered, he Heals you for X% of your Maximum Life. Raheir's Valiance Cooldown is reduced by X%.

Icon Shield Throw

Shield Throw

Raheir throws his shield, dealing X% Physical damage and Taunting enemies for X seconds. The shield bounces up to X times and cannot bounce to the same target twice.

Icon Iron Wolf's Arrival

Iron Wolf's Arrival

When Raheir's Valiance is triggered, he also casts Ground Slam and Shield Throw. Raheir's Valiance's Cooldown is reduced by X%.

Icon Consecrated Shield

Consecrated Shield

Raheir's Shield Throw Consecrates enemies for X seconds. Directly damaging a Consecrated enemy Heals you for X% of your Maximum Life, once per target.

Varyana

Mercenary Reinforcement

Reinforcement

Bloodthirst

Mercenary Trigger

Trigger

Death Trap

Changelog

Changelog

  • 10/08/24 – Skill tree layout correction
  • 10/08/24 – Updated for Vessel of Hatred (Season 6)