Quill Volley Spiritborn Endgame Build for Diablo 4 Vessel of Hatred
Last update: 10/24/2024

General Notes
General Notes for the Quill Volley Spiritborn Endgame Build in Vessel of Hatred
Note: This endgame build has been optimized for Diablo 4 Vessel of Hatred (Season 6).
Quill Volley is a core skill of the Spiritborn that throws eight feathers in a fan shape to pierce enemies. If you are within melee range of the enemies, all eight feathers can also hit the same enemy. The rebounding aspect will cause all the feathers to fly back to you.
This build is based on the Rod of Kepeleke unique staff, with which Quill Volley also becomes a Basic Skill and causes a guaranteed critical hit with enormous damage at maximum Vigor. However, all of your Vigor is used up in the process. In the finished version of the build, your Vigor will be completely replenished with each attack, so that you permanently benefit from the critical bonus damage. This is made possible by the unique Ring of the Midnight Sun in combination with resource generation through Tempering and certain skills.
The Quill Volley Spiritborn is one of the most effective farm builds in Diablo 4 Vessel of Hatred due to its high mobility and has a enormous fun factor. It is also capable of farming Torment level 4 without any Mythic Uniques.
How well does this build perform in the Pit / Infernal Horde?
High Pits are absolutely no problem, as the build does an enormous amount of damage and is also very mobile. The main problem is its low robustness to avoid dying in one hit. Items that give you a lot of life are therefore very important.
How well does this build perform against bosses?
As long as you are directly in front of the bosses, they will be hit by all eight feathers of your Quill Volley at the same time. Tormented Bosses and Lilith are therefore no problem for this build as long as you are robust enough.
When is the build playable and which items do I need?
This endgame variant can only be played with the unique Rod of Kepeleke and the unique Ring of the Midnight Sun.
Please note: There is also a Quill Volley Leveling Build on Vitablo.com, which you can play from level 1. Check it out!
Playstyle
Playstyle for the Quill Volley Spiritborn Endgame Build
Playstyle and skill rotation against monsters
You use Soar to move around quickly. Before the first group of enemies, you use Ravager to increase your Vigor generation and so that your Quill Volley automatically jumps to enemies. If you kill monsters quickly enough, Ravager should be permanently active, otherwise you will have to cast it again from time to time.
You should use your Ultimate Skill Hunter as often as possible, because it makes you Unstoppable and increases your ferocity and damage.
Armored Hide gives you Resolve stacks for damage reduction and additional damage due to your Colossal glyph.
Vortex will get triggered by a runeword and profit from your skill points, even if you are not using it in your action bar. It will pull in enemies and knock them down, so you will deal increased damage. After enemies are pulled in by Vortex, you can use Scourge to increase your damage against enemies with crowd control effects.
IMPORTANT: When your items and glyphs are strong enough and you reach 250 maximum resource, you should use the Elixir Of Resourcefulness to reach 275. This way you will overpower with every single hit if you're using the unique amulet Banished Lords Talisman. But the build is still playable even if you don't reach 275 vigor! Currently there is a bug, which causes you to overpower with every hit even if you only have 240 resources, but it might get fixed. Until then you can also use the Elixir of Fortitude for additional life.
This is how you achieve 275 vigor:
- Option 1: Kepeleke greater affix resource 12/12 masterworked with 1 crit on resource, glyph Menagerist Level 96 and elixir
- Option 2: Kepeleke greater affix resource 12/12 masterworked with 2 crits on resource, glyph Menagerist Level 76 and elixir
Playstyle and skill rotation against bosses
The skill rotation for bosses is similar, with just one difference: since you don't kill monsters, Ravager is not permanently active and must be must be used by yourself as often as possible. The cooldown will reset because of your key passive as long as you keep using Quill Volley. Without Ravager you won't trigger the Rod of Kepeleke with every hit and your damage will decrease drastically.
Only then can you fully replenish your Vigor with every attack.
How to fix Resource problems
With the Rod of Kepeleke Unique Quarterstaff, you basically have no resource problems, as Quill Volley only consumes Vigor when it is at maximum. Otherwise, it does not cost any Vigor.
The build is all about having full Vigor as quickly as possible to get the bonus damage from the Rod of Kepeleke.
You can achieve this with a high-rolled Ring of the Midnight Sun and resource generation from Tempering Manuals, skills and Paragon Nodes. Ideally, you will have full Vigor after every attack.
Skills
Skills for the Quill Volley Spiritborn Endgame Build
Skilltree notes:
- Reinforced Counterattack is also triggered by the Ring of the Midnight Sun if you do not add it to your skill bar as an active skill.
- Vortex will get triggered by a runeword and profit from your skill points, even if you are not using it in your action bar
Spirit Hall
Spirit Hall for the Quill Volley Spiritborn Endgame Build
Primary Spirit Hall: Jaguar
Every X. time you deal direct damage to an enemy with a Jaguar Skill, unleash additional slashes dealing X% of the damage dealt in the last X seconds.
All Skills are now also Jaguar Skills.
Secondary Spirit Hall: Gorilla
Maximum Resolve increased by X. When you have at least X stacks of Resolve, you are Unstoppable.
Note: You need three different Spirits for the Unique Helmet Harmony of Ebeweka.
Aspects
Aspects for the Quill Volley Spiritborn Endgame Build
Duelist's Aspect
Maximum Ferocity increased by X.
Rebounding Aspect
Quill Volley's feathers explode at their apex and return to where they were cast, dealing X% of their normal damage both times.
Aspect of Unyielding Hits
Casting a Gorilla Skill adds X% of your Armor to all attacks for X seconds (capped at 1,500 weapon damage).
This aspect is only worthwhile in the endgame with a good roll and over 3,000 armor (buffed). Otherwise, the Aspect of the Moonrise is preferred.
Items & Affixes
Items & Affixes for the Quill Volley Spiritborn Endgame Build
Note: With the Aspect of Unyielding Hits, the 1,000 armor limit no longer matters. The more armor you get, the higher your weapon damage becomes.
Harmony of Ebewaka
All Stats
Movement Speed
Damage Reduction
Ranks to Velocity
According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla or Centipede Skills. Your Skills deal X% increased damage per Spirit type they have.
Beast in the Ice
Spiritborn
Chest Armor
- Armor
- Maximum Life
- Dexterity
- Duelist's Aspect
Eagle Innovation
- Thunderspike Size
- Vortex Size
- Soar Size
Maximum 100% in total.
Gloves
- Ranks to Quill Volley / Core Skills
- Armor
- Dexterity
- Attack Speed
- Maximum Life
- Rebounding Aspect
Eagle Innovation
- Thunderspike Size
- Vortex Size
- Soar Size
Maximum 100% in total.
Pants
- Armor
- Life
- Ranks to Basic Skills
- Dexterity
- Aspect of Disobedience
Ring
- Attack Speed
- Maximum Life
- Dexterity
- Aspect of Unyielding Hits
Jaguar Efficiency
- Thrash Resource Generation
- The Hunter Cooldown Reduction
- Incarnate Cooldown Reduction
- Counterattack Charges
If you are not getting full resources with every hit, you can temper resource generation instead.
Ring of the Midnight Sun
Fire Resistance
Lightning Resistance
Dexterity
Critical Strike Damage
Cooldown Reduction
Ranks to Mirage
When you Critically Strik, you regain X% of the Vigor you've spent in the last X seconds. Gain Counterattack's Passive Effect.
Grigoire
Spiritborn
Rod of Kepeleke
Block Chance
Maximum Vigor
Critical Strike Damage
Chance for Core Skills to Hit Twice
Ranks to Velocity
Your Core Skills are now additionally Basic Skills, free to cast, but deal up to X% reduced damage based on their Vigor Cost. When cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with X% increased Critical Strike Damage for each point of Vigor spent this way.
Duriel, Andariel
Spiritborn
Runewords
Runewords for the Quill Volley Spiritborn Endgame Build
Note: If you are missing the required Runes, you can use Gemstones in the meantime.
1st Runeword (Chest Armor)
Xol
Gain: 150 Offering
Evoke power from another Class.
Kry
Required: 300 Offering
Cooldown: 3 Seconds
Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies.
2nd Runeword (2H Weapon)
Poc
Gain: 5 Offering
Spend X% of your Maximum Resource.
Que
Required: 300 Offering
Cooldown: 1 Second
Evoke the Druid's Earthen Bulwark, granting yourself a Barrier. (Overflow: Increased Duration)
Notes: The 1st Runeword is triggered by the Earthen Bulwark created by the 2nd Runeword. If you don't have a Xol Rune yet, you can use Tam instead. Also, for very high Pits (120+) you can also use the Xal rune instead of Kry for 20% more life. From then on, you have to use Vortex manually and put it to your action bar instead of Soar. You move the two skill points into Diminishment.
Gemstones
Gemstones for the Quill Volley Spiritborn Endgame Build
WeaponsEmerald
Weapons: Critical Strike Damage
Armor: Dexterity
Jewelry: Poison Resistance
As long as you don't have any Runewords.
ArmorAmethyst
Weapons: Damage Over Time
Armor: Barrier Generation
Jewelry: Shadow Resistance
JewelrySkull
Weapons: Life On Kill
Armor: Healing Received
Jewelry: Armor
Paragon Board
Paragon Board for the Quill Volley Spiritborn Endgame Build
Important notice:
- Glyph Radius: To increase the radius of your Glyphs, you have to level them in the Pit. The starting radius is 3 boxes. At level 15, it increases to 4 boxes. At level 45, the radius is 5 boxes.
- Skill Order: Start with the ESSENTIAL LAYOUT and rebuild it COMPLETELY to quickly access all the important Nodes and Glyphs. Only then switch to the FINAL LAYOUT and add the missing Nodes.
Rare Glyph "Colossal"
For every 5 Strength purchased within range, you deal X% increased damage with Gorilla Skills.
Additional Bonus: You deal X% increased damage for each stack of Resolve you have.
Legendary Bonus: You deal X% increased damage to Close enemies.
Legendary Node "Viscous Shield"
You do X% increased damage for each X% of your Maximum Life you have as a Barrier.
Rare Glyph "Talon"
For every 5 Dexterity purchased within range, you deal X% increased Damage with Eagle skills.
Additional Bonus: Your Eagle skills deal X% increased Critical Strike damage.
Legendary Bonus: Increase Lightning damage by X%.
Legendary Node "Revealing"
Lucky Hit: Up to a X% chance to Knock Down Vulnerable enemies. You deal X% increased damage to Crowd Controlled enemies.
Rare Glyph "Canny"
For every 5 Intelligence purchased within range, you deal X% increased Non-physical damage.
Additional Bonus: Non-Physical damage increases all the Non-Physical damage an enemy takes from you by X%, up to X%, for X seconds.
Legendary Bonus: Increase Non-Physical damage by X%.
Legendary Node "Sapping"
When you cast 3 Gorilla, Jaguar, Eagle, or Centipede skills with the same spirit in a row, restore X% of your Vigor and deal X% increased damage for X seconds.
Rare Glyph "Menagerist"
Grants X% bonus to all Magic nodes within range.
Additional Bonus: Dealing damage with your Gorilla, Jaguar, Eagle, or Centipede skills increases all damage you deal by X% for X seconds, stacking once per spirit.
Legendary Bonus: Increase Incarnate skills damage by X%.
Legendary Node "Convergence"
You deal bonus damage equal to X% of your 2 highest bonuses to damage types combined, up to X% total.
Rare Glyph "Spirit"
For every 5 Dexterity purchased within range, you deal X% increased Critical Strike Damage.
Additional Bonus: Lucky Hit: Critical Strikes increase the damage an enemy takes from you by X% for X seconds, up to X%.
Legendary Bonus: Increase damage to Elites by X%.
Rare Glyph "Colossal"
For every 5 Strength purchased within range, you deal X% increased damage with Gorilla Skills.
Additional Bonus: You deal X% increased damage for each stack of Resolve you have.
Legendary Bonus: You deal X% increased damage to Close enemies.
Legendary Node "Viscous Shield"
You do X% increased damage for each X% of your Maximum Life you have as a Barrier.
Rare Glyph "Talon"
For every 5 Dexterity purchased within range, you deal X% increased Damage with Eagle skills.
Additional Bonus: Your Eagle skills deal X% increased Critical Strike damage.
Legendary Bonus: Increase Lightning damage by X%.
Legendary Node "Revealing"
Lucky Hit: Up to a X% chance to Knock Down Vulnerable enemies. You deal X% increased damage to Crowd Controlled enemies.
Rare Glyph "Canny"
For every 5 Intelligence purchased within range, you deal X% increased Non-physical damage.
Additional Bonus: Non-Physical damage increases all the Non-Physical damage an enemy takes from you by X%, up to X%, for X seconds.
Legendary Bonus: Increase Non-Physical damage by X%.
Legendary Node "Sapping"
When you cast 3 Gorilla, Jaguar, Eagle, or Centipede skills with the same spirit in a row, restore X% of your Vigor and deal X% increased damage for X seconds.
Rare Glyph "Menagerist"
Grants X% bonus to all Magic nodes within range.
Additional Bonus: Dealing damage with your Gorilla, Jaguar, Eagle, or Centipede skills increases all damage you deal by X% for X seconds, stacking once per spirit.
Legendary Bonus: Increase Incarnate skills damage by X%.
Legendary Node "Convergence"
You deal bonus damage equal to X% of your 2 highest bonuses to damage types combined, up to X% total.
Rare Glyph "Spirit"
For every 5 Dexterity purchased within range, you deal X% increased Critical Strike Damage.
Additional Bonus: Lucky Hit: Critical Strikes increase the damage an enemy takes from you by X% for X seconds, up to X%.
Legendary Bonus: Increase damage to Elites by X%.
Mercenaries
Mercenaries for the Quill Volley Spiritborn Endgame Build
Raheir
Valiance
When you would be damaged for at least X of your current Life at once, Raheir comes to your aid to negate the damage, Knock Down Close enemies for X seconds, and grant you Unstoppable for X seconds.
Shield Charge
Raheir rushes forward aggressively, dealing X% Physical damage and Taunting nearby enemies for X seconds. Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Tower Shield
Basic Attack: Shield Bash
Raheir bashes enemies with a tower shield, dealing X% Physical damage and Fortifying you for X% of your Maximum Life.
Raheir's Guard
Raheir grants you X% Armor.
Vanguard
Raheir Slows surrounding enemies by X%.
Ground Slam
Raheir brutalizes the ground, dealing X% Physical damage and Slowing enemies by X% for X seconds. Targets in the center of the slam are Slowed by X% instead.
Raheir's Aegis
Raheir grants you X% Resistance to All Elements.
Draw Fire
When you use a Healing Potion, Raheir Taunts enemies around him for X seconds. Can only occur once every X seconds.
Provoke
Raheir Taunts enemies around you for X seconds. You gain X% Damage Reduction for each target, up to X%.
Mocking Lure
You deal X% increased damage to enemies Taunted by Raheir.
Iron Wolf's Ward
When Raheir's Valiance is triggered, he Knocks Back Close enemies and Taunts Distant enemies for X seconds. Raheir's Valiance Cooldown is reduced by X%.
Crater
Raheir strikes the ground 3 times, each burst dealing X% Physical damage and Pulling In enemies. The final burst additionally deals X Physical damage and Stuns enemies for X seconds.
Iron Wolf's Call
When Raheir's Valiance is triggered, your next X Core Skills within X seconds deal X% increased damage and cost no Resource. Raheir's Valiance Cooldown is reduced by X%.
Sundering Shield
Raheir's final Crater burst inflicts Vulnerable on enemies for X seconds.
Bastion
Raheir takes a protective position for X seconds, redirecting X% of the damage that would be dealt to surrounding allies to himself for X seconds. Bastion's initial cast also grants surrounding allies Unstoppable for X second.
Inspiration
Enemies affected by Raheir's Ground Slam take X% increased damage. Allies affected by Raheir's Bastion deal X% increased damage.
Iron Wolf's Virtue
When Raheir's Valiance is triggered, he Heals you for X% of your Maximum Life. Raheir's Valiance Cooldown is reduced by X%.
Shield Throw
Raheir throws his shield, dealing X% Physical damage and Taunting enemies for X seconds. The shield bounces up to X times and cannot bounce to the same target twice.
Iron Wolf's Arrival
When Raheir's Valiance is triggered, he also casts Ground Slam and Shield Throw. Raheir's Valiance's Cooldown is reduced by X%.
Consecrated Shield
Raheir's Shield Throw Consecrates enemies for X seconds. Directly damaging a Consecrated enemy Heals you for X% of your Maximum Life, once per target.
Varyana
Reinforcement
Bloodthirst
Trigger
Quill Volley
Video Showcase
Video Showcase for the Quill Volley Spiritborn Endgame Build
Changelog
- 10/20/24 – Essential & final Paragon boards updated
- 10/20/24 – Fully optimized for high Pits and maximum damage
- 10/15/24 – Small optimizations for the final Paragon boards 1-5
- 10/13/24 – Added barrier generation to boots (tempering)
- 10/11/24 – Paragon boards 1-3 changed
- 10/10/24 – Skill tree changed + Paragon boards 4+5 changed
- 09/29/24 – Optimized for Vessel of Hatred (Season 6)