Burning Aether Speed Farming Guide for Diablo 4 Season 5

Last updated on 27/08/2024

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Since Diablo 4 Season 5, you can farm Burning Aether in the Infernal Horde arena, which you can then exchange for valuable items, materials and gold. Depending on the arena tier, you have to survive a certain number of monster waves and defeat the High Council at the end.

During each wave, you collect Burning Aether from various events that are regularly triggered by killing monsters. You can see when such an event starts by the progress bar on the right-hand side of your screen.

At the end of each wave, you can choose one of three Hellborne Boons, which make the subsequent waves more challenging, but at the same time give you additional Aether by completing events. However, each Hellborne Boon is more or less effective when it comes to collecting the highest possible amount of Burning Aether in an Infernal Horde run.

In my tier list below, I'll show you which Hellborn Boons you should pick to efficiently farm Burning Aether in the Infernal Horde arena.

Hellborne Boons Tier-List

The Best Hellborne Boons to Farm Burning Aether in Diablo 4

Efficiency Hellborn Boons Banes & Boons
1 Very good The Summoned Hellborne
  • Hellborne are hunting you
  • Hellborne grant +1 Aether
2 Very good The Surging Hellborne
  • +1 Hellborne when spawned
  • Hellborne grant +1 Aether
3 Very good The Exalted Hellborn
  • Hellborne damage +25%
  • Hellborn grant +1 Aether
4 Very good The Surging Elite
  • Chance for Elite Doubled
  • Aether Fiends grant +2 Aether
5 Very good The Exalted Hordes
  • Aether Events spawn 50% faster
6 Good The Exalted Elite
  • Elite damage +25%
  • Aether Fiends grant +2 Aether
7 Good The Unstoppable Elite
  • Elites are unstoppable
  • Aether Fiends grant +2 Aether
8 Good The Burning Rain
  • Hellfire rains upon you
  • At the end of each wave spawn 3-9 Aether
9 Good The Burning Hellborne
  • Hellfire now spawns Hellborne
  • Hellborne +2 Aether
10 Neutral The Withered Wanderer
  • -10% All Resistances
  • Fell Council +15 Aether
11 Neutral The Exhausted Wanderer
  • Evade Cooldown +2 seconds
  • Fell Council +15 Aether
12 Neutral The Exalted Council
  • Fell Council damage +50%
  • Fell Council +15 Aether
13 Neutral The Stalking Devil
  • An Infernal Demon has your scent
  • Slay it to gain +25 Aether
14 Neutral The Exalted Masses
  • Aetheric Mass damage +25%
  • Aetheric Mass grants +1 Aether
15 Neutral The Draining Spires
  • Soulspires drain Life
  • Soulspires grant 2x Aether
16 Neutral The Invigorating Hellborn
  • Hellborn damage +25%
  • Slaying Hellborn invigorates you
17 Bad The Corrupting Spires
  • Soulspires pull foes inward
18 Bad The Aether Rush
  • Normal monster damage +25%
  • Gathering Aether increases movement speed
19 Bad The Gorging Masses
  • Slaying Aetheric Mass slows you
  • While slowed this way, you have unlimited resources
20 Bad The Bursting Fiends
  • Elite damage +25%
  • Aether Fiends explode and damage foes
21 Bad The Bursting Masses
  • Masses deal unavoidable damage
  • Spawns an Aetheric Mass at wave start
22 Very bad The Summoned Lords
  • Aether Lords now spawn
  • They grant +3 Aether
23 Very bad The Teeming Masses
  • Masses spawn an Aether Lord on death
  • Aether Lords grant +3 Aether
24 Very bad The Insatiable Spires
  • Soulspires require 2x kills
  • Soulspires grant 2x Aether

Infernal Horde Tiers

All Tiers of the Infernal Horde in Diablo 4

Monster Level Number of Waves Number of Revives
Tier 1 55 6 8
Tier 2 75 6 3
Tier 3 100 6 3
Tier 4 120 7 3
Tier 5 140 7 2
Tier 6 160 8 2
Tier 7 180 9 2
Tier 8 200 10 2

Infernal Horde Rewards

All Rewards in the Infernal Horde

Spoils

At the end of each Infernal Horde run, you can choose your rewards from the following four chest types:

Spoil Aether Reward
Spoils of Greater Equipment 60 Burning Aether This chest can only be opened once, but contains legendary items and at least one with a Greater Affix.
Spoils of Equipment 20 Burning Aether Many legendary items await you in this chest. You can also open it as often as your Aether supply allows.
Spoils of Materials 20 Burning Aether The material chest can also be opened as often as possible until your Aether supply is exhausted. It rewards you with valuable materials. You'll find a full list of all materials further down in the article.
Gold Total Aether stock The gold chest uses all your Burning Aether at once and then rewards you with a lot of gold. The more Aether you use, the greater the amount of gold.

Materials

You can farm the following important materials from the Infernal Horde, depending on the Tier:

Material Infernal Horde Tier
Bundled Herbs
Gem Fragments
Veiled Crystals
Angelbreath
Forgotten Souls
Scattered Prisms
Tier 1 - 8
Obducite Tier 3 & 4
Ingolith Tier 5 & 6
Neathiron Tier 7 & 8
Stygian Stones Tier 6 - 8

Gold

Infernal Horde Tier Gold
Tier 1 approx. 8.700 Gold per Aether
Tier 2 approx. 39.000 Gold per Aether
Tier 3 approx. 56.000 Gold per Aether
Tier 4 approx. 74.000 Gold per Aether
Tier 5 approx. 100.000 Gold per Aether
Tier 6 approx. 116.000 Gold per Aether
Tier 7 approx. 131.000 Gold per Aether
Tier 8 approx. 151.000 Gold per Aether

Uniques

You can farm the following unique items in the Infernal Horde arena. These can be found in both the large and the normal equipment chest.

Unique The Third Blade

The Third Blade

Unique 1h Sword

Damage to Close Enemies


Strength

Fury on Kill

Vulnerable Damage

Weapon Mastery Damage


Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing X% of normal damage. Their Fury costs are reduced by X for any additional Charges the Skill would have had.

Dropped by

Infernal Horde

Class

Barbarian

Unique Vox Omnium

Vox Omnium

Unique 2H Staff

Lucky Hit Chance


Intelligence

Core Attack Speed

Non-Physical Damage

Ranks to Basic Skills


Casting a Core Skill additionally fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-Core Skill casts. These projectiles deal X% increased damage.

Dropped by

Infernal Horde

Class

Sorcerer

Unique The Basilisk

The Basilisk

Unique Staff

Damage to Crowd Controlled Enemies


Earth Attack Speed

Critical Strike Damage

Physical Damage

Critical Strike Chance Against Stunned Enemies


When you first hit an enemy with an Earth Skill, Petrify them for X seconds. Petrifying an enemy additionally deals X Physical damage.

Dropped by

Infernal Horde

Class

Druid

Unique The Umbracrux

The Umbracrux

Unique Dagger

Damage


Dexterity

Vulnerable Damage

Subterfuge Cooldown Reduction

Ranks to Innervation


Your Subterfuge Skills create an attackable Shade Totem for X seconds. Any damage it takes is replicated onto surrounding enemies at X% effectiveness. You may only have 1 Shade Totem active at a time. This damage counts as a Trap skill.

Dropped by

Infernal Horde

Class

Rogue

Unique The Mortacrux

The Mortacrux

Unique Dagger

Macabre and Corpse Damage


Intelligence

Chance For Corpse Explosion to Deal Double Damage

Hewed Flesh also grants a Barrier for X% Maximum Life for X seconds

Ranks to Hewed Flesh


When consuming a Corpse, there is a X% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for X Shadow damage. This effect is treated as a Macabre Skill.

Dropped by

Infernal Horde

Class

Necromancer

Unique Endurant Faith

Endurant Faith

Unique Gloves

All Stats

Maximum Life

Cooldown Reduction

Healing Received


When you would be damaged for at least X% of your Maximum Life at once, it is instead distributed over the next X seconds and reduced by X%.

Dropped by

Infernal Horde

Class

All Classes

Unique Crown of Lucion

Crown of Lucion

Unique Helm

Maximum Life

Lucky Hit Chance

Shadow Resistance

Cooldown Reduction


Each time you use a Skill with a Resource Cost, gain X% increased damage and Resource Cost is increased by X% for X seconds, stacking up to X times.

Dropped by

Infernal Horde

Class

All Classes

Unique Locran's Talisman

Locran's Talisman

Unique Amulet

Resistance to All Elements


All Stats

Maximum Resource

Critical Strike Damage

Resistance to All Elements


Your skills gain X% Critical Strike Chance bonus per point of Primary Resource you have, up to X% . Each point of Primary Resource above X grants X% Critical Strike Damage instead.

Dropped by

Infernal Horde

Class

All Classes

Unique Rakanoth's Wake

Rakanoth's Wake

Unique Boots

Attacks Reduce Evade's Cooldown by X Seconds


Movement Speed

Non-Physical Damage

Resistance to All Elements

Cooldown Reduction


When you cast a Skill with a Cooldown, you explode, dealing X Fire damage.

Dropped by

Infernal Horde

Class

All Classes

Unique Shard of Verathiel

Shard of Verathiel

Unique 1h Sword

Damage


All Stats

Maximum Resource

Basic Attack Speed

Ranks to Basic Skills


Basic Skills deal X% increased damage but additionally cost X Primary Resource.

Dropped by

Infernal Horde

Class

All Classes

Source(s): Helltides.com