All Skills for Each Mercenary in Diablo 4 Vessel of Hatred
Last update: 11/20/2024
In Diablo 4 Vessel of Hatred kannst du nun vier verschiedene Söldner anheuern: Das verfluchte Kind Aldkin, die Berserkervettel Varyana, den Schildträger Raheir und den betrunkenen Bogenschützen Subo. Dabei musst du einen Hauptsöldner wählen, der dich jederzeit begleitet, sowie einen Unterstützer, welcher nur dann auftaucht, wenn du eine bestimmte Fertigkeit deiner Wahl wirkst.
Jeder Söldner hat einen eigenen Fertigkeitsbaum, in dem du vier Skillpunkte für jeweils zwei passive und zwei aktive Fertigkeiten stecken kannst. Welche das sind, erfährst du hier:
Aldkin
All Skills of the Mercenary Aldkin
Blasphemous Fate
Aldkin occasionally loses control of his curse, transforming into a ferocious demon for X seconds. This grants Aldkin powerful new abilities, but the unleashed evil curses you for its duration.
Curse of Darkness: You and nearby enemies become Vulnerable.
Curse of Flames: You direct damage Burns enemies for X% damage over X seconds, but you lose X% of your Maximum Resource per second.
Haunt
Aldkin emits 3 ghostly souls at enemies, each Haunting their victims and dealing X% Shadow damage over X seconds. If a target dies while being Haunted, its soul jumps to another target.
Aldkin's Mercenary Core Skill alters his Fate and Basic Attack.
Fate: Foredoomed
Basic Attack: Shadow Strike
Aldkin shoots a burst of dark bolts at an enemy, dealing X% Shadow damage.
Terrify
Hits of Aldkin's Haunt have a X% chance to inflict Vulnerable on enemies for X seconds.
Exhaustion
Aldkin's Shadow damage has a X% chance to Daze enemies for X seconds.
Flame Surge
Aldkin channels a cone of flame for X seconds, repeatedly dealing X% Fire damage.
Aldkin's Mercenary Core Skill alters his Fate and Basic Attack.
Fate: Aflame
Basic Attack: Fire Shot
Aldkin hurls a flaming bolt at an enemy, dealing X% Fire damage and X% Burning damage over X seconds.
Covered in Ash
Hits of Aldkin's Flame Surge Slow enemies by X% and deal an additional X% Burning damage over X seconds.
Raging Violence
Allies gain X% Critical Strike Chance against enemies affected by Flame Surge.
Field of Languish
Aldkin desiccates an area for X seconds, Slowing enemies within by X% and reducing their damage dealt by X%.
Field of Languish
Aldkin desiccates an area for X seconds, Slowing enemies within by X% and reducing their damage dealt by X%.
Condemned
You instantly kill Languishing enemies with less than X% Life. Does not work on Elites.
Chain of Souls
Aldkin chains up to X enemies to himself, Tethering to them and dealing X% Shadow damage over X seconds. When the chains expire, they deal X% Shadow damage and Stun their victims for X seconds.
Amplified Suffering
Damaging a Soul Chained enemy detonates the chain early, dealing X% Shadow damage around them.
Shared Pain
Aldkin's Chain of Souls Cooldown is reduced by X seconds when a chained target dies.
Storm of Fire
Aldkin rains a Fire Storm down from the sky that deals X% Fire damage on impact and remains on the ground for X seconds. Every second, the Fire Storm Burns enemies within for X% damage over X seconds. Enemies hit by Fire Storm's impact or aftershocks have a X% chance to be Stunned for X second.
Eradication
Enemies killed within Aldkin's Fire Storm explode for X% Fire damage.
Ember's Gift
You restore X% of your Primary Resource per second while inside Aldkin's Fire Storm.
Wave of Flame
Aldkin conjures a mass of flames forward, repeatedly dealing 300% Fire damage, Knocking Back enemies, and destroying small missiles.
Burning Chaos
Aldkin's Wave of Flame Cooldown resets when you cast an Ultimate Skill.
Raging Havoc
Enemies damaged by Aldkin's Wave of Flame take X% increased Damage Over Time for X seconds.
Raheir
All Skills of the Mercenary Raheir
Valiance
When you would be damaged for at least X of your current Life at once, Raheir comes to your aid to negate the damage, Knock Down Close enemies for X seconds, and grant you Unstoppable for X seconds.
Shield Charge
Raheir rushes forward aggressively, dealing X% Physical damage and Taunting nearby enemies for X seconds. Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Tower Shield
Basic Attack: Shield Bash
Raheir bashes enemies with a tower shield, dealing X% Physical damage and Fortifying you for X% of your Maximum Life.
Raheir's Guard
Raheir grants you X% Armor.
Vanguard
Raheir Slows surrounding enemies by X%.
Ground Slam
Raheir brutalizes the ground, dealing X% Physical damage and Slowing enemies by X% for X seconds. Targets in the center of the slam are Slowed by X% instead.
Raheir's Aegis
Raheir grants you X% Resistance to All Elements.
Draw Fire
When you use a Healing Potion, Raheir Taunts enemies around him for X seconds. Can only occur once every X seconds.
Provoke
Raheir Taunts enemies around you for X seconds. You gain X% Damage Reduction for each target, up to X%.
Mocking Lure
You deal X% increased damage to enemies Taunted by Raheir.
Iron Wolf's Ward
When Raheir's Valiance is triggered, he Knocks Back Close enemies and Taunts Distant enemies for X seconds. Raheir's Valiance Cooldown is reduced by X%.
Crater
Raheir strikes the ground 3 times, each burst dealing X% Physical damage and Pulling In enemies. The final burst additionally deals X Physical damage and Stuns enemies for X seconds.
Iron Wolf's Call
When Raheir's Valiance is triggered, your next X Core Skills within X seconds deal X% increased damage and cost no Resource. Raheir's Valiance Cooldown is reduced by X%.
Sundering Shield
Raheir's final Crater burst inflicts Vulnerable on enemies for X seconds.
Bastion
Raheir takes a protective position for X seconds, redirecting X% of the damage that would be dealt to surrounding allies to himself for X seconds. Bastion's initial cast also grants surrounding allies Unstoppable for X second.
Inspiration
Enemies affected by Raheir's Ground Slam take X% increased damage. Allies affected by Raheir's Bastion deal X% increased damage.
Iron Wolf's Virtue
When Raheir's Valiance is triggered, he Heals you for X% of your Maximum Life. Raheir's Valiance Cooldown is reduced by X%.
Shield Throw
Raheir throws his shield, dealing X% Physical damage and Taunting enemies for X seconds. The shield bounces up to X times and cannot bounce to the same target twice.
Iron Wolf's Arrival
When Raheir's Valiance is triggered, he also casts Ground Slam and Shield Throw. Raheir's Valiance's Cooldown is reduced by X%.
Consecrated Shield
Raheir's Shield Throw Consecrates enemies for X seconds. Directly damaging a Consecrated enemy Heals you for X% of your Maximum Life, once per target.
Varyana
All Skills of the Mercenary Varyana
Massacre
You and Varyana stack Massacre together on kills. Certain stack thresholds grant Movement Speed. Massacre resets after X seconds of not killing an enemy.
Cleave
Varyana swings two axes in an arc in front of her, dealing X% Physical damage and X% Bleeding damage over X seconds.
Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Dual Axes
Basic Attack: Double Strike
Varyana slashes enemies with dual axes, dealing X% Physical damage. She has a X% chance to also deal X% Bleeding damage over X seconds.
Hysteria
You gain X% Attack Speed for X seconds whenever Varyana damages an enemy, up to X%.
Recklessness
Varyana's Cleave inflicts Vulnerable on enemies for X seconds.
Shockwave
Varyana slams the ground for a brutal shockwave in front of her, dealing X% Physical damage and Knocking Down enemies for X seconds.
Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Two-Handed Mace
Basic Attack: Heavy Strike
Varyana batters enemies with a mace, dealing X% Physical damage with X% increased Critical Strike Chance.
Crushing Force
When Varyana deals damage to an enemy, she has a X% chance to Knock them Down for X seconds.
Reprisal
If you become Crowd Controlled, Varyana leaps towards the enemy that inflicted it, dealing X% Physical damage and Knocking Down surrounding enemies for X seconds on impact. This can only occur once every X seconds.
Bloodthirst
Varyana enters Bloodthirst, gaining X% Attack Speed, X% Movement Speed, and Unstoppable for X seconds. Varyana's Bloodthirst grants X% Attack Speed to you for the same duration.
Intimidated
While Varyana has Bloodthirst, enemies around her deal X% reduced damage.
Bloodlust
Varyana's Bloodthirst further increases your Attack Speed by X%.
Whirlwind
Varyana spins violently in a line, repeatedly dealing X% Physical damage and X% Bleeding damage over X seconds.
No Escape
Varyana's Whirlwind Pulls In enemies every X seconds and gains X% Size.
Taste of Flesh
When you or Varyana deal direct damage to an enemy inflicted with any of her Bleeding effects, you Heal for X% of your Maximum Life.
Earth Breaker
Varyana crushes the ground with her mace, leaving a tremor that deals X% Physical damage over X seconds and Knocks enemies Down repeatedly.
Rampage
You deal X% increased damage to enemies afflicted by any of Varyana's Crowd Control effects.
Dismembering
Enemies damaged by Varyana's Earth Breaker are left exposed, causing your next hit against them within X seconds to be a guaranteed Overpower. This may only occur on the same target once every X seconds.
Ancient Harpoons
Varyana launches three harpoons ahead of her, piercing enemies for X% Physical damage. She then rips them back, Pulling In and Stunning enemies for X seconds.
Annihilator
Varyana's Ancient Harpoons additionally Slow enemies by X% for X seconds. During this time, you gain X% Lucky Hit Chance against those targets.
Iron Grip
Varyana's Ancient Harpoons travel X% farther and reduce enemies' Impairment Resistance by X% for X seconds.
Subo
All Skills of the Mercenary Subo
Seeker
Passive: Subo reveals all enemies and materials in the area. Active: Subo calls out an enemy target, marking them for X seconds. Killing a marked enemy restores X% of your Maximum Resource andand reduces Subo's Seeker Cooldown by X seconds.
Wire Trap
Subo places a concussive trap that arms after X seconds. When an enemy moves within range, it explodes for X% Physical damage and Stuns enemies for X seconds.
Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Bow
Basic Attack: Heavy Shot
Subo fires a toughened arrow at an enemy, dealing X% Physical damage with a X% chance to Stun for X second.
Piercing Arrows
Subo's Heavy Shot now pierces through enemies.
Ready At Hand
Damaging an Elite grants you X% Movement Speed for X seconds if Subo is around you.
Molotov
Subo tosses an incendiary at an enemy, dealing X% Physical damage and Stunning them for X second before exploding into flames. For the next X seconds, enemies within the area repeatedly take X% Burning damage over X seconds.
Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Crossbow
Basic Attack: Salvo
Subo launches X bolts at an enemy, each dealing X% Physical damage. The final bolt explodes, Slowing enemies by X% for X seconds.
Scorched Earth
Subo's initial Molotov explosions cause enemies to take X% increased Damage Over Time from you for X seconds.
Share a Drink
When one of Subo's Molotovs explodes, it has a X% chance to drop a Healing Potion for you.
Cover Fire
Subo charges a countless volley of arrows, then unleashes it over your position for X% Physical damage that Slows enemies by X% for X seconds.
Pin Cushion
Subo's Cover Fire also Immobilizes enemies for X seconds.
Opening Fire
You deal X% increased Critical Strike Damage to enemies Slowed by Subo's Cover Fire.
Trip Mines
Subo scatters X explosive traps that each arm after X second. When an enemy moves within range of one, it explodes for X% Physical damage and Knocks Down enemies for X seconds.
Loaded Munitions
Subo's Wire Traps and Trip Mines inflict Vulnerable on enemies for X seconds.
Mastermind
Subo's Wire Trap and Trip Mines gain X% Size. You and Subo gain X% Crowd Control Duration.
Snipe
Subo charges a massive piercing bolt, then unleashes it forwards for X% Physical damage that Knocks Back enemies.
Incendiary Bolt
If Subo's Snipe hits the target he originally aimed at, a Molotov explodes on them.
Ambusher
You gain X% Lucky Hit Chance against enemies damaged by Subo's Salvo within the last X seconds.
Explosive Charge
Subo fires X Explosive Charges that stick to enemies. Each explodes after X seconds, dealing X% Physical damage. Explosive Charges detonate early if their target dies or takes Overpower damage.
Thrillseeker
Your active Cooldowns are reduced by X seconds when an Explosive Charge explodes. Explosive Charges now detonate after only X seconds.
Bargaining Chips
Targets stuck with Explosive Charges take X% increased Overpower Damage per Explosive Charge stuck. Each Explosive Charge can be detonated by an additional X Overpowers before expiring.