List of all Runes & Runewords in Diablo 4 Vessel of Hatred
Last updated on 04/10/2024
DIablo 4 Guides
General Information
Runewords are one of many new features in the Diablo 4 Vessel of Hatred. There are a variety of runes that you can find and cleverly combine with each other to unlock powerful effects. Just like gems, runewords need to be socketed into your equipment and their special effects enable new play styles and custom builds.
But beware: the way the rune system works in Diablo 4 is very different from the beloved classic runeword mechanic in Diablo 2. You no longer have to socket runes in a specific order to achieve the desired effects, but can combine two runes at a time to unlock the effects you want for your build. You can find out exactly how this works in point 2.
Furthermore, you can equip your character with a maximum of two different runewords. Runes are also tradable and can be exchanged at the jeweler for random other runes at a ratio of 3:1.
Where Can I Find Runes in Diablo 4?
There are three methods to find the runes you want:
1. Runes dropped by enemies
Runes have three levels of rarity: Magical, Rare and Legendary. However, to be able to find your first runes you have to unlock them by completing a specific quest in the campaign of the Diablo 4 Vessel of Hatred. Afterwards, you can find runes randomly in various endgame activities such as the Pit or the Infernal Horde. Tormented Bosses have a high Rune drop chance. There is also a Tribute to increase your Rune drop chance in the Undercity of Kurast.
Runes are also guaranteed to be dropped from the following sources:
- Boss encounters throughout the Vessel of Hatred campaign.
- Whisper Caches
- World Bosses
- First time reward for clearing a Stronghold (magic runes only)
2. Craft runes at the jeweler
You can exchange three identical runes at the jeweler and receive a random new rune. The rarity level of the new rune is chosen at random. So with a bit of luck, you can craft a mighty legendary rune for only three magical ones.
3. Trade runes
Runes are one of the tradable item types in Diablo 4, so once you've found your first runes, you can trade them with other players.
How Do Runes & Runewords Work in Diablo 4?
There are two types of runes in Diablo 4: Runes of Ritual and Runes of Invocation. To create a runeword, you must always combine a Ritual Rune with an Invocation Rune. Depending on the rune, you use Ritual Runes to collect Offering through certain mechanics (e.g., casting a skill with a cooldown). Invocation Runes then trigger a powerful effect (e.g., casting a spell) as soon as a certain amount of Offering has been reached. Your Offering is then consumed.
For an effective runeword, you should therefore choose runes whose effects fit well into your build and which are triggered frequently enough to be relevant.
You can equip your character with a maximum of two runewords. These can be socketed into helmets, chest armor, pants or 2h weapons.
Runeword example:
Bac
Gain: 10 Offering
Travel X meters.
Here you can see the Rune of Ritual Bac. It gives you 50 Offering whenever you have moved a certain distance of meters. So two pieces of information are always relevant: The amount of Offering you will receive and the respective condition for receiving them.
Eom
Requires: 100 Offering
Cooldown: 1 Second
Reduce your active Cooldowns by X seconds. (Overflow: Further Reduced Cooldowns)
Here you can see the Rune of Invocation Eom. It reduces your active cooldowns when it is triggered. For this to happen, you must collect 100 Offering with a Rune of Ritual of your choice. If we had combined the Eom Rune with the Bac Rune, we would have to walk the distance twice to trigger the Eom Rune. The rune also has a cooldown of one second. Its effect can therefore only be triggered once per second.
How does the overflow mechanism work?
The above example of the Eom Rune also contains the information âOverflow: Further Reduced Cooldowns.â Such a note can be found on almost all Invocation Runes and describes an additional effect that occurs if you collect more than the required Offering at once or until the rune's cooldown is over. For example, the Neo rune gives you 300 Offering, although the Eom rune only requires 100. In this case, the overflow effect is activated, when the rune is triggered.
Note: You can find your collected runes in the inventory tab âSocketablesâ.
How Can I Craft Mythic Uniques With Runes?
Not only can you exchange runes for other runes at the jeweler, you can also craft Mythical Uniques with runes. Each Mythical Unique has its own crafting recipe and requires 3 x 10 identical runes in addition to a Resplendent Spark.
All crafting recipes for Mythical Uniques:
Unique | Ingredients |
---|---|
Ring of Starless Skies |
|
Heir of Perdition |
|
Harlequin Crest |
|
Andarielâs Visage |
|
Tyraelâs Might |
|
Shroud of False Death |
|
Melted Heart of Selig |
|
The Grandfather |
|
Ahavarion, Spear of Lycander |
|
Shattered Vow |
|
Doombringer |
|
Runes of Ritual
All Runes of Ritual in Diablo 4
Ahu
Gain: 10 Offering
Lucky Hit: Up to a X% chance against Injured enemies.
Bac
Gain: 10 Offering
Travel X meters.
Lith
Gain: 25 Offering
Stand still for X seconds.
Tam
Gain: 25 Offering
Cast a non-Channeled Core Skill.
Xol
Gain: 150 Offering
Evoke power from another Class.
Yul
Gain: 50 Offering
Cast a Skill with a Cooldown.
Feo
Gain: 1000 Offering
Become Injured or Crowd Controlled (Cooldown: 10 seconds).
Neo
Gain: 200 Offering
Deal damage after not taking any within X seconds. (Resets if Invulnerable.)
Noc
Gain: 10 Offering
Inflict a Crowd Control that isn't Slow or Chill.
Poc
Gain: 5 Offering
Spend X% of your Maximum Resource.
Cem
Gain: 75 Offering
Cast Evade.
Cir
Gain: 30 Offering
Cast the same non-Channeled Skill 3 times in a row.
Moni
Gain: 25 Offering
Cast a Skill after moving. (Cooldown: 0.25 seconds)
Yax
Gain: 200 Offering
Drink a Healing Potion.
Zan
Gain: 150 Offering
Cast an Ultimate Skill.
Runes of Invocation
All Runes of Invocation in Diablo 4
Eom
Requires: 100 Offering
Cooldown: 1 Second
Reduce your active Cooldowns by X seconds. (Overflow: Further Reduced Cooldowns)
Jah
Required: 400 Offering
Cooldown: 2 Seconds
Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable.
Ohm
Required: 600 Offering
Cooldown: 2 Seconds
Evoke the Barbarian's War Cry, increasing your damage dealt. (Overflow: Increased Duration)
Vex
Required: 1000 Offering
Cooldown: 1 Second
Gain X to all Skills for X seconds. (Overflow: Increased Duration)
Xan
Required: 900 Offering
Cooldown: 1 Second
Your next Skill cast will be a guaranteed Critical Strike and Overpower.
Yom
Required: 500 Offering
Cooldown: 5 Seconds
Evoke the Druid's Petrify, Stunning enemies and gain Resource.
Kry
Required: 300 Offering
Cooldown: 3 Seconds
Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies.
Lac
Required: 400 Offering
Cooldown: 1 Second
Evoke the Barbarian's Challenging Shout, reducing your damage taken. (Overflow: Increased Duration)
Mot
Required: 150 Offering
Cooldown: 1 Second
Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow. (Overflow: Gain Multiple Shadows)
Ner
Required: 600 Offering
Cooldown: 6 Seconds
Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. (Overflow: Increased Duration)
Qax
Required: 400 Offering
Cooldown: 1 Second
Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. (Overflow: Further Increased Damage)
Qua
Required: 50 Offering
Cooldown: 1 Second
Gain X% Movement Speed for X seconds, up to X%. (Overflow: Increased Duration)
Que
Required: 300 Offering
Cooldown: 1 Second
Evoke the Druid's Earthen Bulwark, granting yourself a Barrier. (Overflow: Increased Duration)
Thul
Required: 400 Offering
Cooldown: 2 Second
Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. (Overflow: Increased Size)
Tzic
Required: 250 Offering
Cooldown: 1 Second
Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.
Wat
Required: 100 Offering
Cooldown: 1 Second
Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.
Xal
Required: 200 Offering
Cooldown: 1 Second
Gain X% Maximum Life for X seconds. (Overflow: Increased Duration)
Zec
Required: 200 Offering
Cooldown: 2 Seconds
Reduce your active Ultimate Cooldown by X seconds. (Overflow: Further Reduced Cooldown)
Ceh
Required: 100 Offering
Cooldown: 1 Second
Summon a Spirit Wolf to attack enemies for X seconds. (Overflow: Summon Multiple Wolves)
Gar
Required: 25 Offering
Cooldown: 1 Second
Gain X% Critical Strike Chance for X seconds, up to X%. (Overflow: Gain Multiple Stacks)
Lum
Required: 5 Offering
Cooldown: 1 Second
Restore X Primary Resource. (Overflow: Increased Resource Restored)
Tal
Required: 100 Offering
Cooldown: 1 Second
Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies. (Overflow: Increased Swarms Spawned)
Teb
Required: 100 Offering
Cooldown: 1 Second
Evoke the Necromancerâs Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.
Tec
Required: 100 Offering
Cooldown: 1 Second
Evoke the Barbarian's Earthquake, dealing damage to enemies within. (Overflow: Increased Size)
Ton
Required: 20 Offering
Cooldown: 1 Second
Evoke the Sorcerer's Meteorites, dealing damage to enemies. (Overflow: Increased Meteorites Spawned)