# All Legendary Paragon Nodes for Each Character Class in Diablo 4

Last updated on 01/10/2024

DIablo 4 Guides

A complete and regularly updated of all legendary Paragon Nodes for each character class in Diablo 4. Found a mistake or something is missing? Then please let me know.

Spiritborn

## Legendary Paragon Nodes of the Spiritborn

Legendary Node "Bitter Medicine"

When you Heal for *X%* of your Maximum Life, deal *X%* damage to Close enemies. This damage is increased by your Healing Received bonus.

Legendary Node "Convergence"

You deal bonus damage equal to *X%* of your 2 highest bonuses to damage types combined, up to *X%* total.

Legendary Node "Sapping"

When you cast 3 Gorilla, Jaguar, Eagle, or Centipede skills with the same spirit in a row, restore *X%* of your Vigor and deal *X%* increased damage for *X* seconds.

Legendary Node "Drive"

After moving *X* meters, you deal *X%* increased damage for *X* seconds. This can stack up to *X* times.

Legendary Node "In-Fighter"

When you Dodge or Block an attack you gain *X%* increased Attack Speed and *X%* increased Damage for *X* seconds, stacking up to *X* times.

Legendary Node "Spiney Skin"

When you use a Cooldown you gain *X%* Thorns for *X* seconds.

Legendary Node "Viscous Shield"

You do *X%* increased damage for each *X%* of your Maximum Life you have as a Barrier.

Legendary Node "Revealing"

Lucky Hit: Up to a *X%* chance to Knock Down Vulnerable enemies. You deal *X%* increased damage to Crowd Controlled enemies.

Barbarian

## Legendary Paragon Nodes of the Barbarian

Druid

## Legendary Paragon Nodes of the Druid

Legendary Node "Untamed"

Casting a Companion Skill grants *X* Ranks to all Companion Skills for *X* seconds.

Legendary Node "Constricting Tendrils"

Lucky Hit: Nature Magic Skills have up to a *X%* chance to entangle the enemy with vines, Immobilizing them for *X* seconds and Poisoning them for *X%* of the Base damage dealt over *X* seconds.

Legendary Node "Ancestral Guidance"

After spending *X* Spirit, you deal *X%* increased damage for *X* seconds.

Legendary Node "Heightened Malice"

While there are *X* or more Poisoned enemies Nearby, you deal *X%* increased damage.

Legendary Node "Inner Beast"

After Shapeshifting, your Spirit costs are reduced by *X%* for *X* seconds, up to *X%*. If you reach *X* stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by *X* seconds.

Legendary Node "Earthen Devastation"

Your Earth Skills deal *X%* increased Critical Strike Damage, increased by *X%* of your Damage vs Crowd Controlled bonus, up to *X%*.

Legendary Node "Lust for Carnage"

Critical Strikes with Werewolf Skills restore *X* Spirit.

Legendary Node "Survival Instincts"

While in Werebear form, you deal *X%* increased damage, up to *X%*, for every *X%* difference in current Life percent between you and the enemy.

Legendary Node "Thunderstruck"

Storm Skills deal increased damage equal to *X%* of your Damage vs Close and Damage vs Distant bonuses, up to *X%*.

Rogue

## Legendary Paragon Nodes of the Rogue

Legendary Node "Danse Macabre"

Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by *X%*.

Legendary Node "Tricks of the Trade"

Your Marksman Skills grant your Cutthroat Skills *X%* increased damage for *X* seconds. Your Cutthroat Skills grant your Marksman Skills *X%* increased damage for *X* seconds.

Legendary Node "No Witnesses"

Your Ultimate Skills gain an additional *X%* damage from your Damage with Ultimate bonus and grant this bonus to all Skills for 10 seconds when cast.

Legendary Node "Leyrana's Instinct"

When Inner Sight's gauge becomes full, you gain *X%* Dodge Chance for *X* seconds. Your Core Skills deal increased damage equal to *X%* of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to *X%*.

Legendary Node "Cunning Stratagem"

Your non-damage Combo Point bonuses are increased by *X%* when you spend *X* Combo Points.

Legendary Node "Exploit Weakness"

Lucky Hit: Hitting a Vulnerable enemy has up to a *X%* chance to increase your damage by *X%* for *X* seconds, up to *X%*. At *X* stacks, this bonus remains for *X* seconds before expiring.

Legendary Node "Deadly Ambush"

You deal *X%* increased Critical Strike Damage to enemies affected by your Trap Skills.

Legendary Node "Eldritch Bounty"

When you attack with an Imbued Skill you gain *X%* Maximum Resistance and *X%* increased damage for that Imbuementâ€™s element for *X* seconds.

Legendary Node "Cheap Shot"

You deal *X%* increased damage for each Nearby enemy that is Crowd Controlled, up to *X%*. A Nearby Staggered Boss provides the maximum bonus.

Necromancer

## Legendary Paragon Nodes of the Necromancer

Legendary Node "Frailty"

Cursed enemies take *X%* increased damage from you and your Minions, increased by *X%* each second they are Cursed, up to *X%*.

Legendary Node "Bloodbath"

Deal*X%* increased Overpower damage.

Legendary Node "Blood Begets Blood"

Blood Orbs grant *X%* increased damage, up to *X%*, for *X* seconds.

Legendary Node "Flesh Eater"

Consuming *X* Corpses grants *X%* increased damage for *X* seconds.

Legendary Node "Scent of Death"

With at least *X* Corpses Nearby, you gain *X%* Damage Reduction. With no Corpses Nearby, you deal *X%* increased damage.

Legendary Node "Hulking Monstrosity"

Your Golem has *X%* increased Maximum Life and deals *X%* increased damage.

Legendary Node "Bone Graft"

Hitting enemies with Bone Skills increases your damage by *X%* and your Maximum Essence by *X* for *X* seconds, stacks up to *X%* increased damage and *X* Maximum Essence.

Legendary Node "Cult Leader"

Your Minions deal *X%* increased damage for each *X%* of Attack Speed Bonus they have, up to a maximum of *X%* Attack Speed Bonus.

Legendary Node "Wither"

Your Shadow damage over time effects have a *X%* chance to deal *X%* bonus damage each time they deal damage. This chance is increased by *X%* and bonus damage is increased by *X%* for each *X* Intelligence you have, up to *X* Intelligence.

Sorcerer

## Legendary Paragon Nodes of the Sorcerer

Legendary Node "Fundamental Release"

Each time you apply Vulnerable, Burning, or Critically Strike an enemy, they take *X%* increased damage from you, up to *X%*.

Legendary Node "Burning Instinct"

Your Burning damage is increased by *X%* of your Critical Strike Damage Bonus, plus *X%* for every *X* Intelligence you have, up to *X%*.

Legendary Node "Frigid Fate"

You deal bonus damage to Vulnerable enemies equal to *X%* of the total amount of your Bonus Damage with Cold, up to a maximum of *X%*.

Legendary Node "Icefall"

Your Frost Skills deal *X%* increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.

Legendary Node "Elemental Summoner"

Your Conjuration Skills have a *X%* reduced Cooldown or Mana cost. They also deal bonus damage equal to *X%* of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to *X%*.

Legendary Node "Searing Heat"

Pyromancy Skills have a *X%* increased Critical Strike Chance and deal increased Direct damage equal to *X%* of your Damage with Fire bonus, up to *X%*.

Legendary Node "Static Surge"

After spending *X* Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for *X* seconds and restores *X%* of your Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses.

Legendary Node "Ceaseless Conduit"

Crackling Energy has a *X%* chance to not consume a Charge when triggered. Crackling Energy's damage is increased by *X%* per *X* total Intelligence you have, up to *X%*.

Legendary Node "Enchantment Master"

Your Enchantments are *X%* stronger.