All Skills for Each Character Class in Diablo 4
Last updated on 03/10/2024
DIablo 4 Guides
Spiritborn
All Skills of the Spiritborn
Basic Skills of the Spiritborn
Rock Splitter
Rush at a target and clobber enemies in front of you, dealing X% damage. Your 3rd attack strikes enemies around you, dealing X% damage.
Thunderspike
Quickly jab forward with a piercing strike dealing X% damage. Your 3rd attack pierces further, dealing X% damage and reducing your Evade Cooldown by X seconds.
Thrash
Dive at an enemy and slash into it dealing X% damage. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of X% damage.
Withering Fist
Dart at and jab an enemy several times, dealing a total of X% damage and applying X% Poisoning damage over X seconds. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by X% for X seconds.
Core Skills of the Spiritborn
Crushing Hand
Smash down next to you with devastating force, creating X shockwaves on either side that overlap and each deal X% damage.
Quill Volley
Hurl X feathers that pierce through enemies, each dealing X% damage.
Rake
Conjure claws that rake through enemies in front of you, dealing X% damage before exploding for an additional X% damage.
Stinger
Strike a small area, dealing X% damage to enemies within as well as all surrounding Poisoned enemies.
Focus Skills of the Spiritborn
Vortex
Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals X% damage to them.
Soar
Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for X seconds before you crash down upon them dealing X% damage.
Ravager
Passive: Minimum Ferocity increased by X. Active: Unleash a savage roar, causing each of your attacks to trigger an additional X% damage strike per enemy for X seconds.
Toxic Skin
Passive: Enemies that attack you are Poisoned for X% damage over X seconds. Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for X seconds.
Defesive Skills of the Spiritborn
Armored Hide
Passive: Gain X Resolve every X seconds. Active: Encase yourself, becoming Unstoppable and gaining X% Block Chance for X seconds.
Concussive Stomp
Stomp in front of you, releasing a shockwave that deals X% damage and Knocks Down enemies for X% seconds.
Counterattack
Passive: Gain X% Dodge Chance and automatically retaliate against Close enemies for X% damage when you Dodge their attacks. Active: Dodge all direct attacks for X seconds per cast, up to X seconds.
Scourge
Call forth a wave of insects that bite enemies, Fearing and Slowing them by X% for X seconds while applying X% Poisoning damage over X seconds.
Potency Skills of the Spiritborn
Payback
Smash enemies in front of you, dealing X% damage. When attacked, you have a X% chance to reduce Payback's active Cooldown by X seconds.
Razor Wings
Whirl out a cluster of razor sharp feathers that rebound back, dealing X% damage each way.
Rushing Claw
Slash a short distance through an enemy, striking all enemies along the way twice for a total of X% total damage.
Touch of Death
Strike an enemy and infect them, dealing X% damage and applying X% Poisoning damage over X seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for X seconds, dealing X% damage per hit. You can have up to X swarms active at once.
Ultimate Skills of the Spiritborn
The Protector
The Gorilla Spirit protects an area for X seconds, continuously smashing surrounding enemies for X% damage and granting you Barrier for X% of your Maximum Life every X seconds.
The Seeker
The Eagle Spirit swoops down and deals X% damage. After a short delay it blasts off dealing X% damage.
The Hunter
Bound across the battlefield with the Jaguar Spirit, dealing X% damage upon landing and then rapidly slashing enemies in the area for X% total damage over X strikes.
The Devourer
The Centipede Spirit emerges, blasting enemies in a line for X% damage and spitting at others for X% damage. Lasts for X seconds.
Key Passive Skills of the Spiritborn
Vital Strikes
You deal X% increased damage to Vulnerable enemies. After making an enemy Vulnerable, your next Direct damage dealt to them:
- Heals you for X% of your Maximum Life
- Generates X Vigor
- Removes the Vulnerable effect
Adaptive Stances
The Base Spirit of a Skill cast grants:
- Eagle: X% Movement Speed
- Gorilla: X% Damage Reduction
- Jaguar: X% Attack Speed
- Centipede: X% Life Steal
Casting a Skill of a different Base Spirit:
- Swaps to the new bonus
- Increases Core Stats by X% for X seconds
Prodigy's Tempo
Every 3rd consecutive cast of the same Basic Skill increases all purchased Skills' Ranks by X for X seconds. Every 3rd consecutive cast of the same Core or Potency Skill reduces all Skills' active Cooldowns by X%, increased by X% for each of their Skill Ranks.
Noxious Resonance
Your Critical Strikes cause enemies to burst X% of their total Poisoning as Direct Poison damage to themselves and surrounding enemies.
Passive Skills of the Spiritborn
Follow Through
Your Basic Skills deal X% increased damage. Double this bonus for 3rd casts.
Vigorous
Casting a Core Skill increases all Vigor Generation by X% for X seconds.
Velocity
Generate X Vigor each second while moving if you have dealt damage in the last X seconds.
Diminishment
Vulnerable enemies deal X% less damage to you.
Apex
You deal X% increased Vulnerable damage. Double this bonus vs Elite enemies.
Mirage
Gain X% increased Dodge Chance during Evade. Whenever you Dodge, you gain X% Critical Strike Chance for X seconds.
Unrestrained
You deal X% increased damage while Unhindered or Unstoppable.
Swift
Your Mobility Skill Cooldowns are reduced up to X seconds based on how far you travel with them.
Perseverance
Gain X% additional Damage Reduction per stack of Resolve.
Fueled
Gain increased Life On Kill equal to X% of your Maximum Life while you have at least X stacks of Ferocity.
Endurance
Casting a Defensive Skill grants X Vigor.
Antivenom
You gain X% increased Poison Resistance and your Maximum Poison Resistance is increased by X%.
Nourishment
Your Healing is increased by X%. Whenever you Heal, your Poisoning Damage is increased by X% for X seconds.
Patient Guard
Gain X% Block Chance. After standing still for X seconds, you gain X% Blocked Damage Reduction until you next move.
Auspicious
After not taking damage for X seconds, you gain up to X% of your Maximum Life as a Barrier over X seconds.
Bastion
Gain X Thorns. While you have a Barrier your Thorns are increased by X%.
Dominant
Gorilla Skills deal X% increased damage to Knocked Down enemies and their first hits have a X% chance to Execute Non-Bosses.
Resilient
Casting a Gorilla Skill grants X% increased Maximum Life for X seconds.
Brilliance
Your Eagle Skill damage is increased by X% of your Movement Speed bonus.
Acceleration
Casting an Eagle Skill grants X% increased Movement Speed for X seconds.
Potent
Hitting enemies with Jaguar Skills increases the damage they take from you by X%, up to X%.
Furnace
Jaguar Skills deal X% increased Critical Strike Damage per stack of Ferocity.
Ravenous
Your Centipede Skills deal X% increased damage. Double this bonus vs Healthy enemies.
Oppressive
Your Centipede Skills deal X% increased damage to Crowd Controlled enemies and gain X% increased Crowd Control Durations.
Supremacy
Any enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by X%, up to X%. When an Ultimate Skill ends, you gain X stacks of Supremacy, but you begin to lose one stack every second.
Spiritual Attunement
Your maximum Vigor is increased by X while you have an Ultimate Skill equipped.
Resolution
Casting an Ultimate Skill grants X% increased damage to Elites for X seconds. Double this bonus if you are only fighting one enemy.
Resolution
Casting an Ultimate Skill makes you Unstoppable for X seconds.
Sustenance
Hitting enemies with Ultimate Skills Heals you for X% of your Maximum Life.
Intricacy
Upon casting an Ultimate Skill, the last Potency, Defensive, or Focus Skill you cast prior is reset and can be cast for free up to X times in the next X seconds.
Barbarian
All Skills of the Barbarian
Basic Skills of the Barbarian
Lunging Strike
Lunge forward and strike an enemy for X% damage.
Bash
Bash the enemy with your weapon, dealing X% damage. After bashing enemies X times, your next Bash will clobber, Stunning enemies for X seconds. Clobber twice as often while using a Two-Handed weapon.
Frenzy
Unleash a rapid flurry of blows, dealing X% damage with each pair of hits. If Frenzy hits an enemy, its Attack Speed is increased by X% for X seconds, up to X%.
Flay
Flay the enemy, dealing X% damage and inflicting X% Bleeding damage over X seconds.
Core Skills of the Barbarian
Whirlwind
Rapidly attack surrounding enemies for X% damage.
Hammer of the Ancients
Slam your hammer down with the fury of the Ancients, dealing X% damage to a concentrated area.
Upheaval
Tear into the ground with your weapon and fling debris forward, dealing X% damage.
Double Swing
Sweep your weapons from opposite directions, dealing X% damage with each weapon. Enemies caught in the center are damaged by both.
Rend
Cleave enemies in front of you, dealing X% damage and inflicting X% Bleeding damage over X seconds.
Defensive Skills of the Barbarian
Ground Stomp
Smash the ground, dealing X% damage and Stunning surrounding enemies for X seconds.
Rallying Cry
Bellow a rallying cry, increasing your Movement Speed by X% and Resource Generation by X% for X seconds, and Nearby allies for X seconds.
Iron Skin
Steel yourself, gaining a Barrier that absorbs X% of your missing Life for X seconds.
Challenging Shout
Taunt Nearby enemies and gain X% Damage Reduction for X seconds.
Brawling Skills of the Barbarian
Kick
Throw a powerful kick that deals X% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional X% damage and are Stunned for X seconds.
War Cry
Bellow a mighty war cry, increasing your damage dealt by X% for X seconds, and Nearby allies for X seconds.
Charge
Become Unstoppable and rush forward, pushing enemies with you then swinging through them for X% damage and Knocking them Back.
Leap
Leap forward and then slam down, dealing X% damage and Knocking Back surrounding enemies on impact.
Weapon Mastery Skills of the Barbarian
Mighty Throw
Hurl your weapon, dealing X% Weapon damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals X% Weapon damage every second for X seconds.
Rupture
Skewer enemies in front of you, dealing X% damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Death Blow
Attempt a killing strike, dealing X% damage to enemies in front of you. If this kills an enemy, its Cooldown is reset.
Steel Grasp
Throw out a trio of chains that deal X% damage and Pull In enemies.
Ultimate Skills of the Barbarian
Call of the Ancients
Call upon 3 Ancients to aid you in battle for X seconds. Korlic leaps at enemies, dealing X% damage and swings his weapons in a frenzy, dealing X% damage per hit. Talic spins in a whirlwind rapidly attacking enemies for X% damage. Madawc upheaves the ground, dealing X% damage.
Iron Maelstrom
Activate three times to attach chains to each of your weapons and perform an attack: First, your Two-Handed Bludgeoning weapon slams into the ground, dealing X% damage and Stunning enemies for X seconds. Next, your Two-Handed Slashing weapon swipes in front of you, dealing X% damage and inflicting X% Bleeding damage over X seconds. Finally, your Dual Wield weapons swing around you, dealing X% damage per hit.
Wrath of the Berserker
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for X seconds. For the next X seconds, dealing direct damage with Basic Skills grants Berserking for X seconds.
Key Passive Skills of the Barbarian
Barbed Carapace
For every X Fury you spend, you gain X% Thorns for X seconds, up to X%. Casting a Skill with a Cooldown grants you Unhindered for X seconds. During this time, you deal X% of your Thorns as physical damage to Close enemies every second.
Unconstrained
Berserking's damage bonus is increased to X%. While below X% Life, you are always Berserk and gain a X% Physical Damage Reduction bonus.
Walking Arsenal
Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants X% increased damage for X seconds. While all three damage bonuses are active, you gain an additional X% increased damage and Attack Speed.
Unbridled Rage
Core Skills deal X% increased damage, but cost X% more Fury.
Gushing Wounds
When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by X%, and also increased by X% of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts X% Bleeding damage over X seconds.
Passive Skills of the Barbarian
Belligerence
Damaging an enemy with a Basic Skill increases your damage by X% for X seconds.
Heavy Hitter
Your Ultimate Skills deal X% more damage.
Warpath
After Overpowering, you deal X% increased damage for X seconds.
Irrepressible
Casting a Weapon Mastery Skill Fortifies you for X% of your Maximum Life.
Pressure Point
Lucky Hit: Your Core and Weapon Mastery skills have up to a X% chance to make enemies Vulnerable for X seconds.
Endless Fury
Basic Skills generate X% more Fury.
Imposing Presence
Gain X% additional Maximum Life.
Martial Vigor
Damage Reduction against Elites is increased by X%.
Outburst
Gain X Thorns. Also gain X Thorns for each X bonus Maximum Life you have.
Tough as Nails
Increase your Thorns by X%. When enemies hit you, they take an additional X% of your Thorns as Bleeding damage over X seconds.
Booming Voice
Your Shout Skill effect durations are increased by X%.
Raid Leader
Your Shouts also Heal allies for X% of their Maximum Life per second.
Guttural Yell
Your Shout Skills cause enemies to deal X% less damage for X seconds.
Swiftness
Movement Speed is increased by X%.
Quick Impulses
Reduce the duration of Control Impairing Effects by X%.
Aggressive Resistance
Gain X% Damage Reduction while Berserking.
Battle Fervor
When a Brawling Skill damages at least one enemy, gain Berserking for X second.
Prolific Fury
While Berserking, Fury Generation is increased by X%.
Pit Fighter
You deal X% increased damage to Close enemies and gain X% Distant Damage Reduction.
No Mercy
You have X% increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.
Slaying Strike
You deal X% increased damage against Injured enemies.
Expose Vulnerability
Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for X second.
Hamstring
Your Bleeding effects have a X% chance to Slow Healthy and Injured enemies by X% each time they deal damage.
Cut to the Bone
Your Bleeding effects deal X% increased damage to Vulnerable enemies.
Thick Skin
Each time you take direct damage gain X% Maximum Life as Fortify.
Defensive Stance
Increase the Damage Reduction gained while you are Fortified by an additional X%.
Counteroffensive
While you have Fortify for over X% of your Maximum Life, you deal X% increased damage.
Duelist
Attack Speed is increased by X% while using One-Handed weapons.
Tempered Fury
Increase your Maximum Fury by X.
Furious Impulse
Each time you swap weapons, gain X Fury.
Invigorating Fury
Heal for X% of your Maximum Life for each X Fury spent.
Heavy Handed
While using Two-Handed weapons you deal X% increased Critical Strike Damage.
Wallop
Your Skills using Bludgeoning weapons deal X% increased damage if the enemy is Stunned or Vulnerable.
Brute Force
Your Overpowers deal X% increased damage when using a Two-Handed weapon.
Concussion
Lucky Hit: Skills using Bludgeoning weapons have up to a X% chance to Stun enemies for X seconds, or up to a X% chance when using a Two-Handed Bludgeoning weapon.
Sorcerer
All Skills of the Sorcerer
Basic Skills of the Sorcerer
Spark
Launch a bolt of lightning that shocks an enemy X times, dealing X% damage each hit.
Frost Bolt
Throw a bolt of frost at an enemy, dealing X% damage and Chilling them for X%.
Fire Bolt
Hurl a flaming bolt, dealing X% damage and Burning for X% damage over X seconds.
Arc Lash
Unleash arcing lightning that deals X% damage to enemies in front of you. Every X times Arc Lash swipes, it Stuns all enemies hit for X seconds.
Core Skills of the Sorcerer
Incinerate
Channel a beam of fire, Burning enemies for X% damage per second. Damage per second increases over X seconds, up to X%. You gain X% Damage Reduction while channeling.
Fireball
Hurl an exploding ball of fire, dealing X% damage to surrounding enemies.
Frozen Orb
Unleash an orb that Chills for X% and expels piercing shards, dealing a total of X% damage. Upon expiration, Frozen Orb explodes, dealing X% damage and Chilling enemies for X%.
Ice Shards
Launch X shards that deal X% damage each. Deals X% increased damage to Frozen enemies.
Chain Lightning
Unleash a stream of lightning that deals X% damage and chains between Nearby enemies and you up to X times, prioritizing enemies.
Charged Bolts
Release X bolts of lightning that course along the ground in an erratic pattern, dealing X% damage each.
Defensive Skills of the Sorcerer
Flame Shield
Engulf yourself in flames for X seconds, Burning surrounding enemies for X% damage per second. While Flame Shield is active, you are Immune.
Teleport
Transform into lightning, becoming Unstoppable and surging to the target location, dealing X% damage around you upon arrival.
Ice Armor
A Barrier of ice forms around you for X seconds, absorbing X% of your Maximum Life in damage.
Frost Nova
Unleash a torrent of frost, Freezing enemies around you for X seconds.
Conjuration Skills of the Sorcerer
Familiar
Summon a familiar matching the element of your last cast Skill for X seconds. It seeks enemies and periodically explodes, dealing X% of its element's damage. You may have up to X Familiars active at a time.
Hydra
Summon a X-headed hydra for X seconds. Each head spits fire at enemies, dealing X% damage. Maximum X active Hydras at a time.
Ice Blades
Conjure a pair of ice blades for X seconds that rapidly slash enemies for X% damage and have a X% chance to make them Vulnerable for X seconds.
Lightning Spear
Conjure a spear of lightning that seeks out enemies for X seconds, dealing X% damage per hit. Critical Strikes apply Vulnerable for X seconds.
Mastery Skills of the Sorcerer
Blizzard
Summon a frigid blizzard that deals X% damage and continually Chills enemies for X% over X seconds.
Meteor
Summon a meteor that strikes the target location, dealing X% damage and Burning the ground for X% damage over X seconds.
Firewall
Create a wall of flames that Burns enemies for X% damage over X seconds.
Ball Lightning
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for X% damage.
Ultimate Skills of the Sorcerer
Deep Freeze
Encase yourself in ice, becoming Immune for X seconds, continually dealing X% damage, and Chilling enemies for X%. When Deep Freeze expires, it deals an additional X% damage. Casting Deep Freeze again ends the effect early.
Inferno
Summon a fiery serpent that continually constricts the target area, Burning enemies for X damage over X seconds.
Unstable Currents
Lightning surges within you for X seconds. Whenever a Shock Skill is unleashed, a random Core, Conjuration, or Mastery Shock Skill is also cast.
Key Passive Skills of the Sorcerer
Enlightenment
Casting any Skill grants a stack of Enlightenment, or grants X if your previous cast Skill was a different Element. After gaining X stacks you become Enlightened, can no longer gain stacks, and lose X stacks per second. While Enlightened your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:X% increased damage, X% Mana Regeneration, X% Attack Speed.
Avalanche
Lucky Hit: Your Frost Skills have up to a X% chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal X% increased damage. Chance is doubled against Vulnerable enemies.
Shatter
After Freeze expires, enemies explode for X% of the damage you dealt to them while Frozen.
Overflowing Energy
Crackling Energy hits X additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by X seconds, increased to X seconds against Elites.
Vyr's Mastery
When you Critically Strike an enemy with a Shock Skill you become Charged and take X% less damage for X seconds. While Charged: Critical Strikes have a X% chance to cause the damage to arc as Lightning damage to another nearby enemy, or if there are no other targets you hit the target again for X% of the damage.
Esu's Ferocity
Your Fire Critical Strike Damage is increased by X% against enemies above X% Life. Your Fire Critical Strike Chance is increased by X% against enemies below X% Life. Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for X seconds.
Combustion
Your Burning effects deal X% increased damage, and an additional X% per unique source of Burning you have applied to the enemy.
Passive Skills of the Sorcerer
Evocation
Reduce all cooldowns by X%.
Energy Focus
You generate a X second Barrier for X% of your Maximum Life every second up to X%. This effect is lost for X seconds after losing health.
Dampen Layer
You gain X% Damage Reduction while you have an active Barrier.
Elemental Synergies
Your Frost, Shock, and Pyromancy Skills deal X% increased damage for each Skill you have equipped of their type.
Potent Warding
Casting a Skill grants X% All Resistance and X% Maximum Resistance to that Skill's element for X seconds.
Devastation
Your Maximum Mana is increased by X.
Elemental Dominance
Your Core Skills deal X% increased damage when cast above X Mana.
Elemental Attunement
Lucky Hit: Critical Strikes have up to a X% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every X seconds.
Glass Cannon
You deal X% increased damage, but take X% more damage.
Precision Magic
Your Lucky Hit Chance is increased by X%.
Conjuration Mastery
You gain X% damage, X% Movement Speed, and X% Mana Regeneration for each active Conjuration.
Align the Elements
You gain X% Damage Reduction against Elites for each second you haven't taken damage from one, up to X%. This bonus persists for X seconds after taking damage.
Mana Shield
Every time you spend X Mana, you gain X% Damage Reduction for X seconds.
Protection
Using a Cooldown grants X% of your Maximum Life as a Barrier for X seconds.
Icy Veil
Your Barriers have an X% increased duration.
Cold Front
While you have a Barrier active, you apply X% more Chill.
Snap Freeze
Lucky Hit: Frost Skills have up to a X% chance to instantly Freeze.
Inner Flames
Your Pyromancy Skills deal X% increased damage while you are Healthy.
Devouring Blaze
You deal X% increased Critical Strike Damage against Burning enemies. If they are Crowd Controlled, this bonus is increased to X%.
Crippling Flames
Lucky Hit: Your Pyromancy Skills have up to a X% chance to Immobilize enemies for X seconds. This chance is doubled while you are Healthy.
Static Discharge
Lucky Hit: Critical Strikes with Shock Skills have up to a X% chance to form a Crackling Energy.
Shocking Impact
Every time you Stun an enemy, you deal X% Lightning damage to them.
Invigorating Conduit
Upon absorbing Crackling Energy, you gain X Mana.
Permafrost
Frost Skills deal X% increased damage to Elites.
Hoarfrost
You deal X% increased damage to Chilled enemies, and X% increased damage to Frozen enemies.
Icy Touch
You deal X% increased Cold damage to Vulnerable enemies.
Frigid Breeze
Lucky Hit: Cold damage against Vulnerable enemies has up to a X% chance to generate X Mana.
Fiery Surge
Killing a Burning enemy increases your Mana Regeneration by X% for X seconds.
Soulfire
Your Pyromancy Skills cost X% less Mana and deal X% increased damage. Double these bonuses after standing still for X seconds.
Endless Pyre
You deal X% increased Burning damage. This bonus is increased to X% to enemies while they are affected by more Damage Over Time than their total Life.
Warmth
Every X second, you Heal for X% of your Maximum Life for each Nearby Burning enemy. Healing increased to X% from Bosses.
Coursing Currents
Hitting enemies with Shock Skills increases your Critical Strike Chance by X%. Resets upon getting a Critical Strike.
Conduction
Critical Strikes with Shock Skills increase your Movement Speed by X% for X seconds.
Electrocution
Enemies deal X% less damage for X seconds after being Critically Struck by your Shock Skills.
Convulsions
Lucky Hit: Shock Skills have up to a X% chance to Stun enemies for X seconds.
Necromancer
All Skills of the Necromancer
Base Skills of the Necromancer
Reap
Sweep an ethereal scythe in front of you, dealing X% damage. Hitting an enemy with Reap increases your Damage Reduction by X% for X seconds.
Decompose
Tear the flesh from an enemy, dealing X% damage per second and forming a usable Corpse with the flesh every X second.
Hemorrhage
Burst an enemy's blood, dealing X% damage. Hemorrhage has a X% chance to form a Blood Orb.
Bone Splinters
Fire X splinters of bone, dealing X% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain X Essence.
Core Skills of the Necromancer
Blood Lance
Throw a blood lance that lingers in an enemy for X seconds, dealing X% damage to the enemy and all other lanced enemies. Blood Lance pierces through enemies who are currently lanced, dealing X% reduced damage to subsequent enemies beyond the first.
Blood Surge
Draw blood from enemies, dealing X% damage, and expel a blood nova, dealing X% damage. Blood Surge's nova damage is increased by X% per enemy drained, up to X%.
Blight
Unleash concentrated blight that deals X% damage and leaves behind a defiled area, dealing X% damage over X seconds.
Sever
A specter of you charges forward and attacks with its scythe for X% damage then returns to you and attacks again for X% damage.
Bone Spear
Conjure a bone spear from the ground, dealing X% damage and piercing through enemies.
Corpse & Macabre Skills of the Necromancer
Blood Mist
Disperse into a bloody mist, becoming Immune for X seconds. You periodically deal X% damage to enemies and Heal for X% of your Maximum Life.
Corpse Explosion
Detonate a Corpse, dealing X% damage to surrounding enemies.
Bone Prison
Unearth a prison of bone with X Life that surrounds the target area for X seconds.
Curse Skills of the Necromancer
Iron Maiden
Curse the target area. Enemies afflicted by Iron Maiden take X% damage every X seconds and each time they deal direct damage. Lasts X seconds.
Decrepify
Curse the target area. Enemies afflicted by Decrepify are Slowed by X% and deal X% less damage for X seconds.
Corpse & Macabre Skills of the Necromancer
Corpse Tendrils
Veins burst out of a Corpse, Pulling in enemies, Stunning them for X seconds, and dealing X% damage to them. Does not consume the Corpse.
Bone Spirit
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing X% damage to the target and all surrounding enemies. Damage is increased by X% for each point of Essence spent casting Bone Spirit.
Ultimate Skills of the Necromancer
Soulrift
For X seconds, you corrupt surrounding enemies, dealing X% Weapon damage per second.
Blood Wave
Conjure a tidal wave of blood that deals X% damage and Knocks Back enemies.
Army of the Dead
Call forth the deep buried dead. Volatile Skeletons emerge over the next X seconds that explode when around enemies, dealing X% damage.
Bone Storm
A swirling storm of bones appears around you and your Golem, dealing X% damage to surrounding enemies over X seconds.
Key Passive Skills of the Necromancer
Affliction
Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are infected with Affliction and take X% increased damage from you and your Minions. Your Curse Skills deal X% Shadow damage to enemies that have Affliction. This amount increases by X% of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined.
Ossified Essence
Your Bone Skills deal X% increased damage for each point of Essence you have above X upon cast.
Kalan's Edict
Your Minions gain X% Attack Speed and deal X% increased damage for each active Minion.
Shadowblight
Shadow damage infects enemies with Shadowblight for X seconds. Every X. time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional X% Shadow damage. Shadowblight's damage is increased by X% of your Shadow Damage Over Time bonus.
Rathma's Vigor
After being Healthy for X seconds, your next Blood Skill Overpowers. This timer is reduced by X seconds each time Blood Orbs Heal or Overheal you for X Life.
Passive Skills of the Necromancer
Titan's Fall
While Fortified you deal X% increased damage to Elites.
Precision Decay
Your Lucky Hit chance is increased by X%.
Finality
You deal X% increased damage for X seconds after casting an Ultimate Skill.
Necrotic Fortitude
Lucky Hit: Lucky Hit: Up to a X% chance to grant yourself a Barrier for X% of your Maximum Life for X seconds.
Unliving Energy
Your maximum Essence is increased by X.
Imperfectly Balanced
Your Core Skills cost X% more Essence, but deal X% increased damage.
Hewed Flesh
Lucky Hit: Your damage has up to a X% chance to create a Corpse at the target's location. This chance is doubled against Bosses.
Spiked Armor
Gain X Thorns and X% additional Armor.
Skeletal Warrior Mastery
Increase the damage and Life of your Skeletal Warriors by X%.
Grim Harvest
Consuming a Corpse generates X Essence.
Fueled by Death
You deal X% increased damage for X seconds after consuming a Corpse.
Death's Embrace
Close enemies take X% more damage from you and deal X% less damage to you.
Amplify Damage
You deal X% increased damage to Cursed enemies.
Skeletal Mage Mastery
Increase the damage and Life of your Skeletal Mages by X%.
Death's Approach
You gain X% Movement Speed.
Gruesome Mending
You receive X% more Healing from all sources.
Coalesced Blood
While Healthy your Blood Skills deal X% increased damage.
Transfusion
Lucky Hit: Your Blood Skills have up to a X% chance to create a Blood Orb at the target's location. This can only occur once every X seconds. This chance is doubled against Bosses.
Drain Vitality
Lucky Hit: Hitting enemies with Blood Skills has up to a X% chance to Fortify you for X% of your Maximum Life.
Tides of Blood
Your Blood Skills deal X% increased Overpower damage. This bonus is doubled while you are Healthy.
Necrotic Carapace
When a Corpse is formed from your Skills or your Minions, Fortify for X% of your Maximum Life.
Reaper's Pursuit
Damaging enemies with Darkness Skills increases your Movement Speed by X% for X seconds.
Gloom
When you damage enemies with Darkness Skills, they take X% increased Shadow damage from you and your Minions for X seconds, stacking up to X times.
Crippling Darkness
Lucky Hit: Darkness Skills have up to a X% chance to Stun for X seconds and deal X% Shadow damage to them.
Terror
You deal X% increased Shadow damage to enemies who are Slowed or Chilled, and X% increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions.
Serration
Your Bone Skills have a X% increased Critical Strike Chance for each X Essence you have upon cast.
Rapid Ossification
Every X Essence you spend reduces the cooldowns of your Bone Skills by X seconds.
Compound Fracture
After Critically Striking X times with Bone Skills, your Bone Skills deal X% increased damage for X seconds.
Evulsion
Your Bone Skills deal X% increased Critical Strike Damage to Vulnerable enemies.
Golem Mastery
Increase the damage and Life of your Golem by X%.
Bonded in Essence
Every X seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional X% of their Maximum Life.
Death's Defense
Your Minions gain X% increased Armor and X% increased Resistance to All Elements.
Inspiring Leader
While you are Healthy, you gain X% increased Critical Strike Chance and your Minions gain X% increased Critical Strike Chance.
Hellbent Commander
While you control at least X Minions, your Minions deal X% increased damage.
Stand Alone
Increases Damage Reduction by X% when you have no minions. Each active minion reduces this bonus by X%.
Memento Mori
Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by X%.
Rogue
All Skills of the Rogue
Basic Skills of the Rogue
Invigorating Strike
Melee attack an enemy, dealing X% damage and increasing Energy Regeneration by X% for X seconds.
Blade Shift
Quickly stab your victim for X% damage and shift, making you Unhindered for X seconds.
Puncture
Throw blades a short distance, dealing X% damage. Every X. cast Slows enemies by X% for X seconds. Critical Strikes will always Slow.
Heartseeker
Fire an arrow that seeks an enemy, dealing X% damage and increasing your Critical Strike Chance against them by X% for X seconds, up to X%.
Forceful Arrow
Fire a powerful arrow at an enemy, dealing X% damage. Every X. cast makes enemies hit Vulnerable for X seconds.
Core Skills of the Rogue
Barrage
Unleash a barrage of X arrows that expands outwards, each dealing X% damage. Each arrow has a X% chance to ricochet off an enemy up to 1 time. Ricochets deal X% of the arrow's Base damage.
Twisting Blades
Impale an enemy with your blades, dealing X% damage and making them take X% increased damage from you for X seconds. After X seconds the blades return to you, piercing enemies for X% damage.
Flurry
Unleash a flurry of stabs and slashes, striking enemies in front of you X times and dealing a total of X% damage to each.
Penetrating Shot
Fire an arrow that pierces through all enemies in a line, dealing X% damage, increased by X% per enemy it pierces.
Rapid Fire
Rapidly fire X arrows, each dealing X% damage.
Agility Skills of the Rogue
Dance of Knives
Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing X% damage. You gain X% Movement Speed and X% Dodge Chance while Channeling Dance of Knives.
Shadow Step
Become Unstoppable and quickly move through the shadows to stab your victim from behind for X% damage. Gain X% increased Movement Speed for X seconds afterwards.
Caltrops
Leap backwards and throw caltrops on the ground, dealing X% damage and Slowing enemies by X%. Lasts X seconds.
Dash
Dash forward and slash enemies for X% damage. Any enemies hit are Slowed by X% for X seconds.
Subterfuge Skills of the Rogue
Concealment
Vanish from sight, gaining an advanced form of Stealth for X seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants X% Movement Speed, and allows you to move freely through enemies for its duration. Using an attack Skill during Concealment will break Concealment. It also grants Unhindered.
Smoke Grenade
Throw a smoky concoction at enemies that deals X% damage and Dazes them for X seconds.
Poison Trap
Place a trap that arms after X seconds. It activates when an enemy moves within range, applying X% Poisoning damage over X seconds to enemies in the area. You can have X armed traps out at once.
Dark Shroud
Surround yourself with up to X protective shadows. Gain X% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Imbuement Skills of the Rogue
Shadow Imbuement
Imbue your weapons with festering shadows. Your next X Imbueable Skills deal Shadow damage and infect enemies for X seconds. Infected enemies explode on death, dealing X% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal X% damage to only that enemy.
Poison Imbuement
Imbue your weapons with lethal poison. Your next X Imbueable Skills deal Poison damage and apply X% of their Base damage as additional Poisoning damage over X seconds.
Cold Imbuement
Imbue your weapons with frigid energies. Your next X Imbueable Skills deal Cold damage and Chill enemies for X% per hit.
Ultimate Skills of the Rogue
Shadow Clone
Your shadow mimicks your actions for X seconds. This Shadow Clone deals X% of your damage.
Death Trap
Place a trap that arms after X seconds. It activates when an enemy moves within range, dealing a total of X% damage to each enemy in the area.
Rain of Arrows
Arrows rain down over a large area X times, each wave dealing X% damage.
Key Passive Skills of the Rogue
Alchemical Admixture
Dealing X different types of Non-Physical damage increases the Potency of your Imbuement skills by X% for X seconds. This Potency is further increased by X% of the total amount of your Bonus Damage to Poison, Shadow, and Cold.
Momentum
Casting a Cutthroat Skill grants a stack of Momentum. Casting a Non-Cutthroat Skill removes a stack of Momentum. For each stack of Momentum, you gain: X% Damage Reduction, X% Maximum Energy, X% Energy Regeneration, X% Movement Speed, X% Increased Damage. Maximum of X Stacks.
Close Quarters Combat
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a X% Attack Speed bonus for X seconds. While both Attack Speed bonuses are active, you deal increased damage equal to X% of your Damage vs Close Enemies bonus.
Precision
When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast. When you reach X stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals X% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by X% of your Critical Strike Damage bonus.
Victimize
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a X% chance to cause an explosion, dealing X% damage to them and surrounding enemies. Victimize's damage is increased by X% of your Vulnerable Damage Bonus.
Exposure
Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a X% chance to: Reduce the active Cooldowns of your Trap Skills by X%. Drop a cluster of exploding Stun Grenades that deal X% total Physical damage and Stun enemies for X seconds
Passive Skills of the Rogue
Target Practice
X% Critical Strike Chance with Marksman and Cutthroat Skills.
Balestra
X% Damage for X seconds after using Evade.
Evasive
After Dodging an attack, gain X% Damage Reduction for X seconds.
Unto Dawn
Your Ultimate skills deal X% increased damage.
Sturdy
You gain X% Close Damage Reduction.
Siphoning Strikes
Lucky Hit: Critical Strikes against Close enemies have up to a X% chance to Heal you for X% of your Maximum Life.
Stutter Step
Critically Striking an enemy grants X% Movement Speed for X seconds.
Rugged
Gain X% Damage Reduction against Damage Over Time effects.
Reactive Defense
Gain X% Damage Reduction while inflicted with Control Impairing Effects.
Weapon Mastery
Gain a bonus when attacking based on weapon type: Daggers: X% increased damage to Healthy and Injured enemies. Swords: X% increased damage. Bows: X% increased damage to Vulnerable enemies. Crossbows: X% increased Critical Strike Damage.
Unstable Elixirs
Using a Healing Potion Stuns surrounding enemies for X seconds and increases your damage by X% for X seconds. You may now drink your Healing Potion while at full Life.
Rapid Gambits
Evading through an enemy Dazes them for X seconds. Your Evade Cooldown is reduced by X seconds when you Daze an enemy.
Trick Attacks
Dazing or Stunning an enemy increases your Critical Strike Chance by X% and Critical Strike Damage by X% for X seconds, both up to X%.
Agile
Using a Cooldown increases your Dodge Chance by X% for X seconds.
Mending Obscurity
When entering Stealth and every second while Stealthed, you Heal for X% of your Maximum Life.
Exploit
You deal X% increased damage to Healthy and Injured enemies.
Malice
You deal X% increased damage to Vulnerable enemies and X% increased damage to Knocked Down enemies. These bonuses can apply simultaneously.
Shadow Crash
Lucky Hit: Shadow damage has up to a X% chance to Stun for X seconds.
Consuming Shadows
Each time you kill an enemy with Shadow damage, you generate X Energy.
Precision Imbuement
Imbued Skills gain X% increased Critical Strike Chance.
Deadly Venom
You deal X% increased Poisoning damage.
Debilitating Toxins
Poisoned enemies deal X% less damage.
Alchemical Advantage
Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by X% for X seconds, up to X%.
Frigid Finesse
You deal X% increased damage to Chilled enemies. This bonus increases to X% against Frozen enemies.
Chilling Weight
Chilled enemies have their Movement Speed further reduced by up to X% and you gain X% increased Chill effect.
Innervation
Lucky Hit: Up to a X% chance to gain X Energy.
Alchemist's Fortune
Non-Physical damage you deal has a X% increased Lucky Hit Chance.
Second Wind
Every X Energy you spend grants X% of your Maximum Life as a Barrier for X seconds.
Trap Mastery
When Poison Trap or Death Trap activates, you gain X% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for X seconds.
Aftermath
While an Ultimate is on your Action Bar, you Heal X% Maximum Life every second. After using an Ultimate, restore X Energy.
Adrenaline Rush
While moving, you gain X% increased Energy Regeneration.
Impetus
After moving X meters, your next Core or Ultimate Skill deals X% increased damage. While this damage bonus is ready, your Agility and Subterfuge Skills deal X% increased damage.
Haste
While at or above X% maximum Energy, gain X% increased Movement Speed. While below X% maximum Energy, gain X% increased Attack Speed.
Druid
All Skills of the Druid
Basic Skills of the Druid
Earth Spike
Sunder the earth, impaling the first enemy hit for X% damage.
Wind Shear
Conjure a piercing blade of wind, dealing X% damage.
Storm Strike
Electricity gathers around your weapon, dealing X% damage to your target and chaining to up to X surrounding enemies, dealing X% less damage each time it chains. You gain X% Damage Reduction for X seconds after dealing damage with Storm Strike.
Claw
Shapeshift into a Werewolf and claw at an enemy for X% damage.
Maul
Shapeshift into a Werebear and maul enemies in front of you, dealing X% damage.
Core Skills of the Druid
Stone Burst
Gather stones beneath your enemies then detonate them dealing X% Weapon damage. Channeling deals X% Weapon damage and increases the size of the affected area, up to a X% increase after X seconds.
Lightning Storm
Conjure a growing lightning storm that deals X% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of X at once.
Tornado
Conjure a swirling tornado that deals X% damage.
Pulverize
Shapeshift into a Werebear and slam the ground, dealing X% damage to surrounding enemies.
Shred
Shapeshift into a Werewolf and perform a trio of combo attacks: 1st Attack: Dash towards the target and deal X% damage. 2nd Attack: Deal X% damage. 3rd Attack: Perform a larger finishing move dealing X% damage.
Landslide
Crush enemies between X pillars of earth, dealing up to X% damage.
Defensive Skills of the Druid
Earthen Bulwark
Rocks surround you for X seconds, granting a Barrier that absorbs X% of your Maximum Life in damage.
Cyclone Armor
Passive: Powerful winds surround you, granting X% Non-Physical Damage Reduction. Active: The winds rapidly expand, Knocking Back enemies and dealing X% damage.
Blood Howl
Shapeshift into a Werewolf and howl furiously, Healing you for X% of your Maximum Life.
Debilitating Roarl
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by X% for X seconds.
Companion Skills of the Druid
Wolves
Passive: Summon X wolf companions that bite enemies for X% damage. Active: Direct your wolves to focus an enemy, becoming Unstoppable and leaping at them to strike for X% damage.
Poison Creeper
Passive: X poison creeper periodically emerges from the ground every X seconds, applying X% Poisoning damage over X seconds to an enemy in the area. Active: Vines strangle all surrounding enemies, Immobilizing them for X seconds and Poisoning them for X% damage over X seconds.
Ravens
Passive: 1 Raven flies above you and periodically attacks your enemies for X% damage every X seconds. Active: The target area is swarmed with ravens, dealing X% damage over X seconds.
Wrath Skills of the Druid
Hurricane
Form a hurricane around you that deals X% damage to surrounding enemies over X seconds.
Boulder
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing X% damage with each hit.
Rabies
Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing X% damage and applying an additional X% Poisoning damage over X seconds. Infected enemies spread Rabies to other surrounding targets.
Trample
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing X% damage and Knocking Back enemies. Enemies who are Knocked Back into terrain take an additional X% damage and are Stunned for X seconds.
Ultimate Skills of the Druid
Petrify
Generates X Spirit. Encase all Nearby enemies in stone, Stunning them for X seconds.
Cataclysm
A massive storm follows you for X seconds. Twisters Knock Back enemies dealing X% damage, and lightning strikes wildly dealing X% damage.
Lacerate
Shapeshift into a Werewolf, become Immune and quickly dash X times between enemies in the area dealing up to X% damage.
Grizzly Rage
Shapeshift into a Dire Werebear for X seconds gaining X% bonus damage and X% Damage Reduction. Damage bonus is increased by X% each second while in this form, up to a maximum of X%. Kills extend the duration by X second, but the duration cannot go above X seconds.
Key Passive Skills of the Druid
One With Nature
Your Companion Skills each gain a additional companion and deal X% increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper.
Ursine Strength
Gain X% additional Maximum Life while in Werebear form and for X seconds after leaving Werebear form. While Healthy, deal X% increased damage, and X% increased Overpower damage.
Bestial Rampage
When Shapeshifting, Werebear grants X% increases damage and Werewolf grants X% Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after X seconds in Human form.
Lupine Ferocity
Every 3rd Werewolf Skill hit Critically Strikes and deals X% increased damage, doubled to X% against Injured enemies.
Earthen Might
Lucky Hit: Damaging enemies with Earth Skills has up to a X% chance to: Restore all of your Spirit Cause your attacks to be guaranteed Critical Strikes for X seconds. This chance is increased by: X% for Critical Strikes. X% if the target is Stunned, Immobilized, or Knocked Back.
Nature's Fury
Casting an Earth Skill has a X% chance to trigger a free Storm Skill of the same category, and vice versa. In addition, these free Skills count as both Earth and Storm Skills.
Perfect Storm
Storm Skills that you cast grant X Spirit and deal X% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.
Passive Skills of the Druid
Humanity
You deal X% more damage while in Human form.
Calamity
You deal X% more damage for X seconds after casting an Ultimate skill.
Feral Aptitude
You deal X% increased damage while Healthy and X% increased damage while above X% Movement Speed. These bonuses can stack.
Backlash
You deal X% increased damage for X seconds after casting a Defensive Skill.
Heart of the Wild
Maximum Spirit is increased by X.
Wild Impulses
Your Core Skills cost X% more Spirit but deal X% increased damage.
Abundance
Basic Skills generate X% more Spirit.
Predatory Instinct
Critical Strike Chance against Close enemies is increased by X%.
Digitigrade Gait
You gain X% Movement Speed while in Werewolf form. This bonus persists for X seconds after leaving Werewolf form.
Iron Fur
You gain X% Damage Reduction while in Werebear form. This bonus persists for X seconds after leaving Werebear form.
Ancestral Fortitude
Increase your Non-Physical Resistances by X%.
Vigilance
You gain X% Damage Reduction for X seconds after using a Defensive Skill.
Nature's Reach
Deal X% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
Clarity
After casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by X%, up to X%.
Call of the Wild
Your Companion Skills deal X% bonus damage.
Elemental Exposure
Lucky Hit: Your Storm Skills have up to a X% chance to make enemies Vulnerable for X seconds.
Charged Atmosphere
Every X seconds, a Lightning Bolt hits a Nearby enemy dealing X% damage.
Endless Tempest
Increase the duration of Hurricane and Cataclysm by X%.
Electric Shock
Lucky Hit: Dealing Lightning damage to enemies has up to a X% chance to Immobilize them for X seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by X% instead.
Bad Omen
Lucky Hit: Up to a X% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing X% damage.
Mending
While in Werebear form, you receive X% additional Healing from all sources and gain X% increased Maximum Life.
Provocation
When you remain in Werebear form for at least X seconds, your next non-Defensive Skill will Overpower.
Crushing Earthe
Earth Skills deal X% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
Safeguard
Critical Strikes with Earth Skills Fortify you for X% of your Maximum Life.
Stone Guard
While you have Fortify for over X% of your Maximum Life, your Earth Skills deal X% increased damage.
Neurotoxin
Poisoned enemies are slowed by X%.
Envenom
You and your Companions gain X% bonus Critical Strike Damage against Poisoned enemies.
Toxic Claws
Critical Strikes with Werewolf Skills deal X% of their Base damage as Poisoning damage over X seconds.
Defiance
Nature Magic Skills deal X% increased damage to Elites.
Circle of Life
Nature Magic Skills that consume Spirit, Heal you for X% of your Maximum Life.
Natural Disaster
Your Earth Skills deal X% increased damage to Vulnerable enemies. Your Storm Skills deal X% increased damage to enemies that are Stunned, Immobilized or Knocked Back.
Resonance
Nature Magic Skills deal X% increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.
Thick Hide
Whenever you are Stunned, Immobilized or Knocked Down, Fortify for X% of your Maximum Life.
Nature's Resolve
X% chance when struck to Fortify you for X% of your Maximum Life.
Unrestrained
Reduce the duration of Control Impairing Effects by X%. Double this effect while you have Fortify for over X% of your Maximum Life.
Quickshift
Shapeshifting into a new animal form grants X% increased damage, up to X%. This bonus is lost after X seconds in Human form
Natural Fortitude
Shapeshifting Fortifies you for X% of your Maximum Life.
Heightened Senses
When Shapeshifting, Werebear grants X% Damage Reduction and Werewolf grants X% Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after X seconds in Human form.