All Temper Manuals in Diablo 4 Season 5
Last updated on 26/09/2024
DIablo 4 Guides
Tempering allows you to add two more affixes to each of your legendary items at the Blacksmith in Diablo 4. To do this, you need Temper Manuals, which you can find throughout Sanktuario. Each manual contains different affixes, one of which is randomly imprinted on your desired item during the tempering process.
Diablo 4 Temper Manuals Database
A complete and regularly updated list of all Temper Manuals in Diablo 4. Something is missing or you have found a mistake? Then please let me know.
The following list has been updated for Diablo 4 Season 5.
Class
Category
Item Type
Search
Eagle Efficiency
- Thunderspike Resource Generation
- The Seeker Charges
- Focus Cooldown Reduction
- Razor Wings Charges
Eagle Finesse
- Focus Damage
- Storm Feather Potency
- Eagle Damage
- Vulnerable Damage
Eagle Innovation
- Thunderspike Size
- Vortex Size
- Soar Size
Eagle Augments
- Chance for Thunderspike to Deal Double Damage
- Chance for Quill Volley Projectiles to Cast Twice
- Chance for The Seeker to Deal Double Damage
- Primary Eagle Spirit Hall Potency
Plains Augments
- Chance for Rushing Claw to Deal Double Damage
- Chance for Ravager to Extra Hit
- Ranks to Furnace
Fitness Efficiency
- Ranks to Vigorous
- Ranks to Velocity
- Ranks to Endurance
Soil Augments
- Chance for Touch of Death Swarms To Reinfect On Hit
- Scourge Poisoning Duration
- Ranks to Ravenous
Spiritborn Endurance
- The Protector Barrier Generation
- Crushing Hand Barrier Generation
- Concussive Stomp Barrier Generation
- Ranks to Auspicious
Spiritborn Motion
- Soar Cooldown Reduction
- Rushing Claw Charges
- Ranks to Swift
Spiritborn Resolve
- Armored Hide Resolve Generation Rate
- Resolve Generated
- Maximum Resolve Stacks
Spiritborn Recovery
- Touch of Death Healing Bonus
- Ranks to Fueled
- Ranks to Resilient
Spiritborn Guard
- Rock Splitter Block Chance Bonus
- Armored Hide Active Duration
- Ranks to Patient Guard
Gorilla Efficiency
- Rock Splitter Resource Generation
- The Protector Cooldown Reduction
- Defensive Cooldown Reduction
Gorilla Finesse
- Ranks to Bastion
- Defensive Damage
- Gorilla Damage
- Damage to Knocked-Down Enemies
Gorilla Innovation
- Rock Splitter Size
- Crushing Hand Size
- Concussive Stomp Size
- Armored Hide Active Thorns Bonus
Gorilla Augments
- Chance for Rock Splitter to Deal Double Damage
- Chance for Crushing Hand to Extra Hit
- Chance for The Protector to Deal Double Damage
- Primary Gorilla Spirit Hall Potency
Sky Augments
- Chance for Soar to Deal Double Damage
- Ranks to Brilliance
- Chance for Vortex to Extra Hit
- Chance for Razor Wings Projectiles to Cast Twice
Jaguar Efficiency
- Thrash Resource Generation
- The Hunter Cooldown Reduction
- Incarnate Cooldown Reduction
- Counterattack Charges
Jaguar Finesse
- Mobility Damage
- Mystic Circle Potency
- Jaguar Damage
- Damage to Injured Enemies
Jaguar Innovation
- Thrash Size
- Rake Size
- Ravager On Kill Duration Extension
Jaguar Augments
- Chance for Thrash to Deal Double Damage
- Chance for Rake to Extra Hit
- Chance for The Hunter to Extra Hit
- Primary Jaguar Spirit Hall Potency
Centipede Efficiency
- Withering Fist Resource Generation
- The Devourer Cooldown Reduction
- Potency Cooldown Reduction
Centipede Finesse
- Potency Damage
- Pestilent Swarm Damage
- Centipede Damage
- Damage to Slowed Enemies
Centipede Innovation
- Withering Fist Size
- Stinger Size
- Scourge Size
- Touch of Death Swarm Duration
Centipede Augments
- Chance for Withering Fist to Deal Double Damage
- Chance for Stinger to Extra Hit
- Chance for The Devourer to Deal Double Damage
- Primary Centipede Spirit Hall Potency
Forest Augments
- Chance for Payback to Deal Double Damage
- Chance for Concussive Stomp to Extra Hit
- Ranks to Dominant
Conjuration Efficiency
- Hydra Resource Cost Reduction
- Ice Blades Cooldown Reduction
- Lightning Spear Cooldown Reduction
- Familiar Duration
Conjuration Finesse
- Hydra Damage
- Ice Blades Damage
- Lightning Spear Damage
- Familiar Damage
Conjuration Fortune
- Hydra Lucky Hit Chance
- Ice Blades Lucky Hit Chance
- Lightning Spear Lucky Hit Chance
- Familiar Lucky Hit Chance
Conjuration Augments
- Casted Hydras Have +X Heads
- Chance for a Second Ice Blades When Cast
- Chance for Lightning Spear to Deal Double Damge
- Chance for Familiar to Hit Twice
Elemental Control
- Ranks to Snap Freeze
- Ranks to Crippling Flames
- Ranks to Convulsions
Frost Finesse
- Cold Damage
- Vulnerable Damage
- Damage to Frozen Enemies
Frost Cage
- Frost Nova Cooldown Reduction
- Ice Armor Duration
- Chill Slow Potency
- Ranks to Cold Front
Frost Augments
- Chance for Frost Bolt Projectiles to Cast Twice
- Chance for Frozen Orb Projectiles to Cast Twice
- Chance for Ice Shards Projectiles to Cast Twice
Frost Augments - Frozen
- Chance for Blizzard to Deal Double Damage
- Chance for Ice Spike to Deal Double Damage
- Chance for Deep Freeze to Deal Double Damage
Pyromancy Endurance
- Lucky Hit: Chance to Heal X Life
- Flame Shield Duration
- Ranks to Warmth
Pyromancy Finesse
- Fire Damage
- Pyromancy Attack Speed
- Pyromancy Critical Strike Damage
- Mastery Damage
Pyromancy Augments
- Chance for Fire Bolt Projectiles to Cast Twice
- Chance for Fireball Projectiles to Cast Twice
- Chance for Meteor to do Double Damage
Pyromancy Augments – Frozen
- Chance for Blizzard to do Double Damage
- Chance for Ice Spike to do Double Damage
- Chance for Deep Freeze to do Double Damage
Pyromancy Augments – Fiery
- Chance for Incinerate to do Double Damage
- Chance for Firewall to do Double Damage
- Chance for Meteorites to do Double Damage
- Chance for Inferno to do Double Damage
Shock Finesse
- Lightning Damage
- Shock Critical Strike Chance
- Shock Critical Strike Damage
- Crackling Energy Damage
Shock Augments – Discharge
- Chance for Teleport to Hit Twice
- Chance for Arc Lash to Swipe Twice
- Chance for Charged Bolts Projectiles to Cast Twice
Shock Augments – Surge
- Chance for Spark Projectiles to Cast Twice
- Chance for Chain Lightning to Hit Twice
- Chance for Ball Lightning Projectiles to Cast Twice
Ultimate Efficiency – Sorcerer
- Casting Ultimate Skills Restores X Primary Resource
- Deep Freeze Cooldown Reduction
- Inferno Cooldown Reduction
- Unstable Currents Cooldown Reduction
Sorcerer Motion
- Movement Speed
- Movement Speed for X Seconds After Killing an Elite
- Teleport Cooldown Reduction
- Ranks to Conduction
Sorcerer Innovation
- Frost Nova Size
- Blizzard Size
- Teleport Nova Size
Sorcerer Innovation - Fiery
- Incinerate Size
- Meteor Size
- Firewall Size
Sorcerer Control
- Immobilize Duration
- Stun Duration
- Freeze Duration
Sorcerer Stability
- Ranks to Invigorating Conduit
- Ranks to Frigid Breeze
- Ranks to Fiery Surge
Lightning Augments
- Chance for Stormstrike to Hit Twice
- Chance for Lightning Storm to Deal Double Damage
- Chance for Cataclysm to Deal Double Damage
Druid Motion
- Movement Speed
- Trample Cooldown Reduction
- Ranks to Digitigrade Gait
Druid Invigoration
- Casting Wrath Skills Restores [10-14] Primary Resource
- Casting Ultimate Skills Restores [36-45] Primary Resource
- Ranks to Abundance
Earth Finesse
- Earth Damage
- Earth Lucky Hit Chance
- Earth Critical Strike Chance
Earth Augments
- Chance for Earth Spike Projectiles to Cast Twice
- Chance for Landslide Projectiles to Cast Twice
- Chance for Boulder Projectiles to Cast Twice
- Chance for Stone Burst Projectiles to Cast Twice
Companion Innovation
- Wolves Attack Speed
- Ravens Attack Speed
- Poison Creeper Duration
- Ravens Active Size
Companion Efficiency
- Companion Cooldown Reduction
- Wolves Cooldown Reduction
- Poison Creeper Cooldown Reduction
- Ravens Cooldown Reduction
Companion Augments
- Chance for Wolves to Deal Double Damage
- Chance for Poison Creeper to Deal Double Damage
- Chance for Raven to Deal Double Damage
Shapeshifting Endurance
- Blood Howl Cooldown Reduction
- Debilitating Roar Cooldown Reduction
- Debilitating Roar Duration
- Ranks to Nature's Resolve
Shapeshifting Finesse
- Werewolf Attack Speed
- Werewolf Critical Strike Chance
- Werebear Overpower Damage
- Grizzly Rage Duration
Nature Magic Innovation
- Hurricane Size
- Hurricane Duration
- Cyclone Armor Active Size
- Petrify Duration
Nature Magic Wall
- Cyclone Armor Cooldown Reduction
- Earthen Bulwark Cooldown Reduction
- Earthen Bulwark Duration
Storm Finesse
- Storm Damage
- Lightning Bolt Damage
- Storm Critical Strike Chance
Storm Augments
- Chance for Wind Shear Projectiles to Cast Twice
- Chance for Tornado Projectiles to Cast Twice
- Chance for Hurricane to Deal Double Damage
Ultimate Efficiency – Druid
- Petrify Cooldown Reduction
- Cataclysm Cooldown Reduction
- Lacerate Cooldown Reduction
- Grizzly Rage Cooldown Reduction
Werebear Augments
- Chance for Maul to Hit Twice
- Chance for Pulverize to Hit Twice
- Chance for Trample to Deal Double Damage
Werewolf Augments
- Chance for Shred to Hit Twice
- Rabies Duration
- Lacerate Duration
- Chance for Claw to Deal Double Damage
Wrath Efficiency
- Hurricane Cooldown Reduction
- Boulder Cooldown Reduction
- Rabies Cooldown Reduction
Agile Augments
- Chance for Flurry to Deal Double Damage
- Chance for Dance of Knives to Deal Double Damage
- Chance for Dash to Deal Double Damage
Alchemist Control
- Ranks to Chilling Weight
- Ranks to Shadow Crash
- Flurry Size
Assassin Augments
- Shadow Step Cleaves for X% Damage
- Chance for Smoke Grenade to Deal Double Damage
- Chance for Rain of Arrows to Deal Double Damage
Trap Expertise
- Traps Arm Seconds Faster
- Caltrops Size
- Caltrops Duration
Trap Augments
- Chance for Death Trap to Deal Double Damage
- Chance for Caltrops to Consume No Charges
- Poison Trap Duration
Scoundrel Finesse
- Damage to Poisoned Enemies
- Damage to Trapped Enemies
- Imbued Damage
Skillful Finesse
- Agility Damage
- Core Damage
- Ultimate Damage
- Stun Grenade Damage
Imbuement Abundance
- Shadow Imbue Lasts For +X Casts
- Poison Imbue Lasts For +X Casts
- Cold Imbue Lasts For +X Casts
Rogue Innovation
- Invigorating Strike Duration
- Twisting Blades Returns Faster
- Heartseeker Duration
Rogue Persistence
- Maximum Life while Dark Shroud is Active
- Your Potion Also Grants X% Maximum Resistances for X Seconds
- Ranks to Second Wind
Rogue Motion
- Movement Speed
- Movement Speed from Blade Shift
- Movement Speed per Dark Shroud Shadow
- Shadow Step Duration
- Ranks to Stutter Step
Rogue Recovery
- Flurry Healing
- Ranks to Siphoning Strikes
- Ranks to Mending Obscurity
Rogue Invigoration
- Puncture Resource Generation
- Invigorating Strike Energy Regeneration
- Ranks to Innervation
- Ranks to Adrenaline Rush
Rogue Cloaking
- Concealment Cooldown Reduction
- Concealment Duration
- Ranks to Aftermath
Cutthroat Finesse
- Vulnerable Damage
- Cutthroat Damage
- Cutthroat Attack Speed
- Cutthroat Critical Strike Chance
Cutthroat Augments
- Chance for Blade Shift to Deal Double Damage
- Invigorating Strike Cleaves for X% Damage
- Chance for Twisting Blades to Hit Twice
Marksman Finesse
- Critical Strike Damage
- Marksman Damage
- Marksman Critical Strike Chance
Marksman Augments – Basic
- Chance for Puncture Projectiles to Cast Twice
- Chance for Heartseeker Projectiles to Cast Twice
- Chance for Forceful Arrow Projectiles to Cast Twice
Marksman Augments – Core
- Chance for Barrage Projectiles to Cast Twice
- Chance for Rapid Fire Projectiles to Cast Twice
- Chance for Penetrating Shot Projectiles to Cast Twice
Trickster Finesse
- Shadow Step Damage
- Dash Damage
- Shadow Clone Damage
- Stun Grenade Damage
Specialist Evolution
- Damage per Combo Point Spent
- Stun Grenade Size
- Shadow Clone Duration
- Inner Sight Duration
Subterfuge Efficiency
- Subterfuge Cooldown Reduction
- Trap Cooldown Reduction
- Poison Trap Cooldown Reduction
- Dark Shroud Cooldown Reduction
Subterfuge Expertise
- Damage per Dark Shroud Shadow
- Damage on Next Attack After Entering Stealth
- Smoke Grenade Size
Agility Efficiency
- Agility Cooldown Reduction
- Shadow Step Cooldown Reduction
- Caltrops Cooldown Reduction
- Dash Cooldown Reduction
Blood Endurance
- Chance for Hemorrhage to Form Blood Orbs
- Blood Orb Healing
- Blood Mist Duration
- Blood Mist Cooldown Reduction
Blood Finesse
- Blood Attack Speed
- Blood Damage
- Blood Overpower Damage
- Damage while Fortified
Blood Innovation
- Blood Surge Nova Size
- Hemorrhage explosion size
- Blood Lance Duration
Blood Augments
- Chance for Blood Surge to Deal Double Damage
- Chance for Blood Lance to Deal Double Damage
- Chance for Hemorrhage to Hit Twice
- Chance for Blood Wave to Deal Double Damage
Thorn Army
- Thorns while Fortified
- Minions Inherit X% of Your Thorns
- Ranks to Spiked Armor
Execution Innovation
- Sever Effect Size
- Reap Effect Duration
- Skeleton Priest Effect Duration
Profane Finesse
- Damage to Cursed Enemies
- Macabre Damage
- Iron Maiden Damage
- Corpse Tendrils Damage
Profane Innovation
- Corpse Explosion Size
- Corpse Tendrils Size
- Curse Size
- Curse Duration
Profane Cage
- Blight Chill Potency
- Corpse Tendrils Duration
- Ranks to Spiked Armor
- Ranks to Crippling Darkness
Summoning Augments
- Chance for Army of the Dead to Deal Double Damage
- Chance for Skeleton Mages Attacks to Cast Twice
- Chance for Skeleton Warriors to Hit Twice
- Chance for Golem to Hit Twice
Summoning Finesse
- Summoning Damage
- Skeletal Mages Damage
- Golems Damage
Bone Finesse
- Bone Damage
- Bone Critical Strike Chance
- Bone Critical Strike Damage
Bone Innovation
- Bone Storm Duration
- Bone Spirit Explosion Size
- Bone Prison Duration
Bone Augments
- Chance for Bone Splinter Projectiles to Cast Twice
- Chance for Bone Spear Projectiles to Cast Twice
- Chance for Bone Spirit to Deal Double Damage
- Chance for Bone Storm to Deal Double Damage
Shadow Finesse
- Shadow Damage Over Time
- Darkness Damage
- Desecrated Ground Damage
Shadow Augments – Decay
- Chance for Decompose to Deal Double Damage
- Chance for Blight Projectiles to Cast Twice
- Chance for Soulrift to Deal Double Damage
- Chance for Affliction to Deal Double Damage
Shadow Augments – Execution
- Chance for Sever Projectiles to Cast Twice
- Chance for Reap to Hit Twice
- Chance for Corpse Explosion to Deal Double Damage
Necromancer Wall
- Ranks to Necrotic Carapace
- Ranks to Drain Vitality
- Damage Reduction for Your Minons
- Chance for your Minion Attacks to Fortify you for X% Maximum Life
Necromancer Efficiency
- Ultimate Cooldown Reduction
- Golem Active Cooldown Reduction
- Bone Spirit Cooldown Reduction
- Ranks to Rapid Ossification
Necromancer Motion
- Movement Speed
- Movement Speed for X Seconds After Killing an Elite
- Movement Speed during Blood Mist
Necromancer Invigoration
- Blood Orbs Restores X Essence
- Casting Macabre Skills Restores X Primary Resource
- Casting Ultimate Skills Restores X Primary Resource
Decay Innovation
- Blight Size
- Decompose Explosion Size
- Soulrift Duration
Weapon Attunement – Necromancer
- Basic Resource Generation
- Resource Generation with Two-Handed Weapons
- Resource Generation while Wielding a Shield
- 08/17/2024 - Updated for season 5